The dungeon crawler project got too complex, so I decided to abandon it for now. I decided to make a clone of one of my all time favorite arcade games, Spy Hunter.
Conversation
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xianc78@gameliberty.club's status on Sunday, 12-Mar-2023 08:52:50 JST xianc78 -
xianc78@gameliberty.club's status on Monday, 13-Mar-2023 13:15:58 JST xianc78 Added a scrolling camera. The car seems to be moving faster after dying because it stopped moving and there is no background to show it.
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xianc78@gameliberty.club's status on Tuesday, 14-Mar-2023 08:54:14 JST xianc78 Camera now moves based on the position of the player's car in relation to the screen. The further it is from the bottom, the faster the camera and the car moves, just like in the original Spy Hunter.
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xianc78@gameliberty.club's status on Thursday, 16-Mar-2023 13:46:46 JST xianc78 Got tiles.
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xianc78@gameliberty.club's status on Saturday, 18-Mar-2023 09:04:36 JST xianc78 The player now dies if the car goes off-road.
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xianc78@gameliberty.club's status on Saturday, 18-Mar-2023 13:20:24 JST xianc78 Fixed it so that it dies when the center point crosses a non-road tile. Looks more natural that way.
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xianc78@gameliberty.club's status on Sunday, 19-Mar-2023 05:52:25 JST xianc78 Spiked Car now shoots spikes when in line of sight of the player.
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xianc78@gameliberty.club's status on Sunday, 19-Mar-2023 06:37:52 JST xianc78 Added a limo.
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xianc78@gameliberty.club's status on Monday, 20-Mar-2023 12:21:10 JST xianc78 Added land mines. I plan on having these as a power up. No explosion animation, yet.
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xianc78@gameliberty.club's status on Tuesday, 21-Mar-2023 12:27:21 JST xianc78 Added explosions. Explosions are their own objects.
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xianc78@gameliberty.club's status on Tuesday, 21-Mar-2023 12:34:37 JST xianc78 Explosions also happen when enemy cars run over mines.
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xianc78@gameliberty.club's status on Wednesday, 22-Mar-2023 00:50:43 JST xianc78 Added civilian cars. They are supposed to make you lose points if you kill them, but I haven't made the score visible yet.
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xianc78@gameliberty.club's status on Thursday, 23-Mar-2023 07:29:07 JST xianc78 You can now knock cars off the road.
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xianc78@gameliberty.club's status on Friday, 24-Mar-2023 10:22:37 JST xianc78 Added a bumper car. You can't shoot it, only bump it off the road.
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xianc78@gameliberty.club's status on Saturday, 25-Mar-2023 22:35:32 JST xianc78 I think I solved the problems with car physics and collision which is to keep track of the car's position of the previous frame. Up until now, I've been using an object's velocity to handle directional collisions.
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xianc78@gameliberty.club's status on Saturday, 25-Mar-2023 23:40:41 JST xianc78 Got the bumper car behavior implemented. Will need to fix it. The car doesn't retract after bumping.
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xianc78@gameliberty.club's status on Sunday, 26-Mar-2023 04:08:30 JST xianc78 Finally fixed the collision detection (at least I hope). Turns out that recording the positions of the previous frame does actually work.
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xianc78@gameliberty.club's status on Tuesday, 28-Mar-2023 06:53:12 JST xianc78 Added missiles. Can blow up any car.
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xianc78@gameliberty.club's status on Tuesday, 28-Mar-2023 12:08:26 JST xianc78 Added desert tiles.
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xianc78@gameliberty.club's status on Thursday, 30-Mar-2023 12:29:09 JST xianc78 Added power-ups which are stored in wooden-crates. Right now, mines and missiles are stored in crates.
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Sky (itsskydragonz@poa.st)'s status on Thursday, 30-Mar-2023 12:34:09 JST Sky @xianc78 (me, being helpful and supportive of a gamedev whos making good progress): HEY BRO, IS IT DONE YET? xianc78 likes this. -
xianc78@gameliberty.club's status on Saturday, 01-Apr-2023 04:49:45 JST xianc78 Mines and missiles have limited ammo now. I've also added a HUD. It's just text and it uses a TTF rather than a bitmap font. Bitmap fonts seem to be difficult in SFML. Supposedly, vertex arrays solve this problem but I haven't tried them yet.
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xianc78@gameliberty.club's status on Sunday, 02-Apr-2023 02:02:08 JST xianc78 I realized that you can have outlines in TTF text, so no need for bitmap fonts.
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xianc78@gameliberty.club's status on Sunday, 02-Apr-2023 02:02:52 JST xianc78 And yes, I also added tree tiles.
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xianc78@gameliberty.club's status on Sunday, 02-Apr-2023 03:36:54 JST xianc78 Updated the hud. Now, it displays which power up you have along with the ammo.
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xianc78@gameliberty.club's status on Sunday, 02-Apr-2023 05:58:54 JST xianc78 Added lives to the HUD. Now it's actually starting to look like a game.
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xianc78@gameliberty.club's status on Monday, 03-Apr-2023 03:30:08 JST xianc78 Added a title screen, which is just black right now.
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xianc78@gameliberty.club's status on Thursday, 06-Apr-2023 02:25:58 JST xianc78 Limo now shoots.
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xianc78@gameliberty.club's status on Thursday, 06-Apr-2023 05:52:13 JST xianc78 Added a second level. It's just a desert version of the first one, but that's because I'm testing support for multiple levels.
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xianc78@gameliberty.club's status on Friday, 07-Apr-2023 05:44:33 JST xianc78 Added animated tiles (water).
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xianc78@gameliberty.club's status on Saturday, 08-Apr-2023 08:32:33 JST xianc78 Added sound effects.
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xianc78@gameliberty.club's status on Wednesday, 12-Apr-2023 12:51:32 JST xianc78 Added a level start screen.
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xianc78@gameliberty.club's status on Thursday, 13-Apr-2023 03:19:03 JST xianc78 Added a Game Over screen. Technically, it's been here for a while, but it was just red with no text.
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xianc78@gameliberty.club's status on Thursday, 20-Apr-2023 01:33:20 JST xianc78 Added a level timer. I set it to 20 seconds just for debugging purposes. I probably plan on setting it to something like 400 seconds.
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xianc78@gameliberty.club's status on Saturday, 22-Apr-2023 02:19:13 JST xianc78 Remaining time now gives you a bonus at the end of each level.
(EAR RAPE WARNING!!! I did not expect the sound to be this bad when repeating so frequently!)
cool_boy_mew likes this. -
cool_boy_mew (coolboymew@shitposter.club)'s status on Saturday, 22-Apr-2023 02:20:00 JST cool_boy_mew @xianc78 a spyhunter clone? -
xianc78@gameliberty.club's status on Saturday, 22-Apr-2023 02:23:09 JST xianc78 @coolboymew Yes. I thought about doing another shmup, but I didn't want it to be about spaceships or planes this time, and I know next to nothing about "magical anime fairy/witch type shmups", so I went with the Spy Hunter route. The challenging part is dealing with car physics. Namely, bumping into other cars.
cool_boy_mew likes this. -
Rocket (rocket@shitposter.club)'s status on Saturday, 22-Apr-2023 02:23:51 JST Rocket @xianc78 I love Spy Hunter. I had it on my Apple //c in the 80s. xianc78 likes this. -
xianc78@gameliberty.club's status on Saturday, 22-Apr-2023 02:24:11 JST xianc78 @Rocket As a kid, I would play the flash version all the time on Midway's website.
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xianc78@gameliberty.club's status on Tuesday, 25-Apr-2023 04:35:49 JST xianc78 Added a menu. It's not centered yet.
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xianc78@gameliberty.club's status on Tuesday, 25-Apr-2023 05:30:59 JST xianc78 Centered the menu.
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xianc78@gameliberty.club's status on Wednesday, 26-Apr-2023 03:18:55 JST xianc78 Started to create a level editor for the game. All it can do right now is convert grass tiles to water on a blank (all grass) map.
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xianc78@gameliberty.club's status on Wednesday, 26-Apr-2023 03:34:17 JST xianc78 Surprisingly, development is going along fast. I think it's because there are no boss fights this time (I can't think how a Spy Hunter clone can have boss fights). The car physics is the only true challenge.
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xianc78@gameliberty.club's status on Wednesday, 26-Apr-2023 05:52:21 JST xianc78 Level editor now supports all tile images which can be switched using the keyboard.
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xianc78@gameliberty.club's status on Friday, 28-Apr-2023 05:31:22 JST xianc78 Editor can now place objects (only the civilian cars at the moment) and can mark tiles as drivable (marked in red). I've also included a HUD on the right that currently only displays the current tile.
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xianc78@gameliberty.club's status on Sunday, 30-Apr-2023 02:00:02 JST xianc78 Editor can now place objects other than the civilian cars. A camera has also now been implemented in the editor.
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xianc78@gameliberty.club's status on Thursday, 04-May-2023 03:43:49 JST xianc78 Huge update to the level editor. Both saving and loading have been implemented along with a simple menu for selecting the level you want to edit. I've also added the power-up crates to the editor. Now it is actually usable.
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xianc78@gameliberty.club's status on Friday, 05-May-2023 06:54:17 JST xianc78 Actually creating levels now.
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xianc78@gameliberty.club's status on Sunday, 07-May-2023 13:03:30 JST xianc78 Work a lot on the level editor. I've added edge tiles, but this caused a problem with the level format because the number of tiles is now in the double digits and I was using two digits in the tile maps. The first determined if the tile was drivable or not and the second was the index of each tile. I had to make the tile maps triple digits now because of that.
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xianc78@gameliberty.club's status on Sunday, 07-May-2023 13:04:04 JST xianc78 I've also allowed the changing of the x coordinate where the player character starts.
Not pictured, but I'm also working on an additional enemy. This one lays mines if the player is behind it.
cool_boy_mew repeated this. -
xianc78@gameliberty.club's status on Thursday, 11-May-2023 07:07:01 JST xianc78 Added the mine car. It lays mines when the player is behind it.
If you noticed the lag. The game lags when there are too many cars onscreen. I don't know why. It's a 2D written in C++. I normally create levels where there aren't that many cars at once.
cool_boy_mew likes this. -
xianc78@gameliberty.club's status on Saturday, 13-May-2023 08:16:07 JST xianc78 Now, I'm working on a high score table. I got it to load random scores from a text file and sort them by score using the insertion sort algorithm.
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xianc78@gameliberty.club's status on Saturday, 13-May-2023 10:55:27 JST xianc78 So, I think I fixed the lag problem, key word being "think". So, in SFML, you have two objects for sounds: sf::SoundBuffer and sf::Sound. The sound buffer just loads the sound file. And sf::Sound is an instance of said sound with a pointer to the buffer. Up until now, I have every game object holding all of the sounds they play in their own sf::Sound objects. I thought it wouldn't be a strain on the memory because the actual sound data is stored in the buffers, but now I have a singleton class to handle all the sound playing.
I've noticed that there is somewhat less lag when there is a clutter of cars, but I haven't truly verified that yet. I haven't done it on a huge cluster of cars. Anyway, this should be a good thing, because the game is piss easy right now with amount of enemies on-screen.
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xianc78@gameliberty.club's status on Saturday, 13-May-2023 11:14:57 JST xianc78 Okay it doesn't seem like it's fixing the lag. At least it did fix the problem of audio crashing (apparently you can't have more than 140 sf::Sound objects in memory). I will try to fix the problem tomorrow because my adderall is wearing off.
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xianc78@gameliberty.club's status on Saturday, 13-May-2023 13:07:23 JST xianc78 Maybe it did fix the lag, but only slightly. I've also rearranged some if-statements, which also seemed to help.
Regardless, if you drive slowly enough, eventually all the cars in the level will appear on-screen at once because the only start moving once they are fully onscreen and will only disappear once they are on the bottom of the screen. So you will eventually get lag. But nobody is going to play the game that way so who cares?
Unlike my previous game, enemies do have some sort of AI, as opposed to just having patterns. Naturally, there are a few state machines and lot of if-statements even for this basic AI, but that's also because of poor planning. Some could be turned into switch statements.
Also, having a mine car does increase difficulty, a little bit. So, I probably won't need that much more cars on screen.
Anyway, the game is coming along nicely and quickly regardless. Like the last game, don't expect anything ground-breaking, just something that would be fun for a couple of minutes.
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xianc78@gameliberty.club's status on Sunday, 14-May-2023 11:13:20 JST xianc78 Added name (initials) entry to the high score table, as in you can change the characters around, but can't save the highscores, yet.
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LukeAlmighty 🇨🇿 (lukealmighty@gameliberty.club)'s status on Sunday, 14-May-2023 11:44:04 JST LukeAlmighty 🇨🇿 @xianc78
Good job, it fits the theme perfectly :thumbsupkonata:xianc78 likes this. -
xianc78@gameliberty.club's status on Sunday, 14-May-2023 11:45:48 JST xianc78 @LukeAlmighty Thanks. Now, going off from your deleted post (not offended btw), I just realized that not everyone has a middle name, which may be a problem.
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:meru_B: b e a r d (beardalaxy@gameliberty.club)'s status on Sunday, 14-May-2023 12:11:32 JST :meru_B: b e a r d @xianc78 @LukeAlmighty not everyone uses their initials. some people use shortened versions of their first name or tag, or just letters they like.
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xianc78@gameliberty.club's status on Sunday, 14-May-2023 13:08:04 JST xianc78 Oh, I've also replaced one large if-else statement with a switch statement. I think that might help with performance. Contrary to popular belief, a switch statement and an if-else statement do not compile the same way. if-else uses branching instructions (constantly checking for and calculating conditions) while a switch statement uses a lookup table.
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LukeAlmighty 🇨🇿 (lukealmighty@gameliberty.club)'s status on Sunday, 14-May-2023 19:01:04 JST LukeAlmighty 🇨🇿 @xianc78
Sorry.
I wrote the first post on impulse, and then immediately realized, just how tasteless it was. :cry_konata:xianc78 likes this. -
xianc78@gameliberty.club's status on Monday, 15-May-2023 02:45:29 JST xianc78 I've added a checkpoint system. Checkpoints have to be added manually in the text file because I haven't put them in the level editor yet.
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xianc78@gameliberty.club's status on Monday, 15-May-2023 11:03:53 JST xianc78 Checkpoints have now been implemented in the level editor, but for whatever reason they aren't visible. They do load. I don't know why this is happening. I will probably work on it tomorrow.
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xianc78@gameliberty.club's status on Thursday, 18-May-2023 05:54:08 JST xianc78 Finally, checkpoints are now visible in the level editor.
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xianc78@gameliberty.club's status on Friday, 19-May-2023 00:36:25 JST xianc78 Checkpoints can now be placed and deleted in the level editor. Note that these checkpoints aren't actually visible in game, only in the level editor.
The red part represents where the player will respond. The yellow part represents where the player needs to cross in order to reach it.
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xianc78@gameliberty.club's status on Friday, 19-May-2023 03:48:10 JST xianc78 Now creating the second level using my level editor. This one is a desert level.
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xianc78@gameliberty.club's status on Saturday, 20-May-2023 14:12:14 JST xianc78 Desert level is done. Created a forest level using the level editor.
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xianc78@gameliberty.club's status on Sunday, 21-May-2023 01:16:18 JST xianc78 Now creating a bridge level.
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xianc78@gameliberty.club's status on Sunday, 21-May-2023 02:00:19 JST xianc78 I'm realizing that this game is piss easy because Spy Hunter-style enemies can only attack from the side. While I do have a mine car. It isn't enough. Unlike the original Spy Hunter, enemies cannot appear from behind because this game has predefined enemy placement. And if you know where the enemies can attack, you can always attack from behind, and never have to deal with the threat of enemies attacking you.
I plan on adding one more enemy that appears from behind and will shoot you on sight. Hopefully, it will add a little bit more challenge. However, I need to be careful about adding too many enemies on screen because of the lag problem that I can only mitigate so much.
The other option is just to scrap predefined enemy placement altogether, and have cars appear from either the top or bottom after a certain interval with a limit on how many cars can appear on-screen at once. This would obviously be a hard choice because I put so much work in designing the levels and even creating my own level editor, but unexpected turns are just simply a reality in game development.
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xianc78@gameliberty.club's status on Sunday, 21-May-2023 03:33:38 JST xianc78 Now, I'm experimenting with having randomly spawning enemies as opposed to predefined enemy placement in levels. It should help with the problems I had previously and also allow me to include enemies that appear from behind (which I haven't implemented yet).
I should also tweak the behavior of some enemies. Have them catch up to the player, if they attack from the side.
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xianc78@gameliberty.club's status on Sunday, 21-May-2023 10:10:12 JST xianc78 Enemies now appear from behind. I still need to tweak the behavior. I'm trying to program them to catch up to the player when they appear from behind but they still behave oddly.
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xianc78@gameliberty.club's status on Tuesday, 23-May-2023 00:30:01 JST xianc78 Created a snow level.
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:meru_B: b e a r d (beardalaxy@gameliberty.club)'s status on Tuesday, 23-May-2023 01:38:46 JST :meru_B: b e a r d @xianc78 ski free vibes
xianc78 likes this. -
xianc78@gameliberty.club's status on Tuesday, 23-May-2023 04:55:56 JST xianc78 Working on a farm level now. I even have tiles for both corn and some sort of crop. I tried making an apple tree tile, but it ended up looking weird.
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xianc78@gameliberty.club's status on Friday, 26-May-2023 05:41:15 JST xianc78 Player car now spins out if it gets hit by spikes or shot by a limo.
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xianc78@gameliberty.club's status on Sunday, 28-May-2023 03:33:22 JST xianc78 Working on a credits sequence. It isn't that much because I'm the sole developer and I didn't use that many third-party assets (yet). I decided to add the tools I used to pad it out.
The credits are loaded from a text file with it's own simple markup format.
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xianc78@gameliberty.club's status on Monday, 29-May-2023 03:17:52 JST xianc78 Added a sound effect when the player car spins out.
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xianc78@gameliberty.club's status on Tuesday, 30-May-2023 07:04:52 JST xianc78 Wrote a debug level select.
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xianc78@gameliberty.club's status on Friday, 02-Jun-2023 06:32:12 JST xianc78 Made a beach/island/sandbar level. I don't know if I'm going to make more levels. Other than that, I just need to tweak some things, add music, replace the Spy Hunter sprites with my own or stock assets, give this a name, and then I'm done.
I'm hoping that my next game would be something more inspired.
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xianc78@gameliberty.club's status on Wednesday, 07-Jun-2023 03:34:43 JST xianc78 Added background music. This track is called Mom's Workout CD by Zane Little Music on OpenGameArt.org.
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xianc78@gameliberty.club's status on Sunday, 11-Jun-2023 04:15:18 JST xianc78 Added a toggle between window and fullscreen, which I can't show in my recordings.
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xianc78@gameliberty.club's status on Wednesday, 14-Jun-2023 09:19:31 JST xianc78 Trying to replace the Spy Hunter assets with my own but I suck at drawing.
This is supposed to be a car.
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xianc78@gameliberty.club's status on Thursday, 15-Jun-2023 02:17:52 JST xianc78 Replaced the player car's sprite with my own. It kind of looks weird though. I probably should make a smaller one and have this sprite be for an enemy. It turns black when destroyed because it's supposed to be charred.
I also made this using Piskel instead of Pinta because Pinta, for whatever reason, keeps on randomly crashing, even after updating it.
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xianc78@gameliberty.club's status on Monday, 19-Jun-2023 07:18:14 JST xianc78 I wasn't planning on making anymore levels, but then I realized that Level 1 was basically a vertical slice level, so now I'm making the actual Level 1.
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xianc78@gameliberty.club's status on Wednesday, 21-Jun-2023 06:50:43 JST xianc78 Still replacing all the Spy Hunter assets with my own. I made the civilian cars look like taxis so it would be easier to recognize them as civilians.
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xianc78@gameliberty.club's status on Thursday, 22-Jun-2023 04:07:03 JST xianc78 I now replaced the assets for the spike car and limo. All that's left is the bumper car.
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xianc78@gameliberty.club's status on Thursday, 22-Jun-2023 08:00:38 JST xianc78 Created a sprite for the bumper car. Still have the bullets and explosions but I will get to them eventually.
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xianc78@gameliberty.club's status on Saturday, 24-Jun-2023 05:51:08 JST xianc78 Replaced the bullet and explosion graphics with my own. The explosion could use a little more detail though.
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xianc78@gameliberty.club's status on Saturday, 24-Jun-2023 06:15:28 JST xianc78 @Mr_NutterButter Thanks.
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xianc78@gameliberty.club's status on Saturday, 24-Jun-2023 06:17:25 JST xianc78 @Mr_NutterButter I haven't even came up with a name yet.
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xianc78@gameliberty.club's status on Monday, 26-Jun-2023 00:32:09 JST xianc78 Added more detail to the explosion sprites.
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xianc78@gameliberty.club's status on Wednesday, 28-Jun-2023 01:44:10 JST xianc78 Changed destroyed vehicle sprites from "charred" to wrecked cars like what the original Spy Hunter had. It just looks better since they are usually destroyed by bullets and not explosions.
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xianc78@gameliberty.club's status on Thursday, 29-Jun-2023 04:19:12 JST xianc78 So I'm almost done with this project. All I need to do is add a few more songs, sound effects, and iron out a few bugs.
But I have an important question: What should the title be? It's a Spy Hunter clone and it has no story. Unlike my last project, I can't get away with coming up with some made up name because it's set in a realistic setting.
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:meru_B: b e a r d (beardalaxy@gameliberty.club)'s status on Thursday, 29-Jun-2023 06:28:00 JST :meru_B: b e a r d @xianc78 Carburetor
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xianc78@gameliberty.club's status on Thursday, 29-Jun-2023 08:08:36 JST xianc78 @souldessin @beardalaxy
Okay. I don't expect anyone else giving suggestions. @Mr_NutterButter can you make a logo? You can use the player car as a reference. -
Soul Dessin (souldessin@noagendasocial.com)'s status on Thursday, 29-Jun-2023 08:08:37 JST Soul Dessin @beardalaxy
@xianc78
I second "Carburetor" -
xianc78@gameliberty.club's status on Thursday, 29-Jun-2023 10:01:37 JST xianc78 @Mr_NutterButter Two people already suggested "Carburetor". I don't know if you can come up with a better name but feel free to try. It's a Spy Hunter clone. Maybe you can draw a car with smoke that has the title in it.
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xianc78@gameliberty.club's status on Thursday, 29-Jun-2023 10:13:39 JST xianc78 @Mr_NutterButter I have a black background on the game's title screen. The smoke shouldn't blend in. Also, it would be nice to include the car somewhere.
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xianc78@gameliberty.club's status on Thursday, 29-Jun-2023 10:21:27 JST xianc78 @Mr_NutterButter Yes and I would go with the pixel since the game is in a pixel art style.
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xianc78@gameliberty.club's status on Thursday, 29-Jun-2023 10:22:43 JST xianc78 @Mr_NutterButter I've already uploaded the original sprite sheet in a previous post. This is the original file for the car.
If you are asking for concept art, I didn't make any.
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xianc78@gameliberty.club's status on Thursday, 29-Jun-2023 10:24:23 JST xianc78 @Mr_NutterButter Either or.
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xianc78@gameliberty.club's status on Thursday, 29-Jun-2023 10:27:13 JST xianc78 @Mr_NutterButter Yes.
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xianc78@gameliberty.club's status on Thursday, 29-Jun-2023 10:35:24 JST xianc78 @Mr_NutterButter In game it's 16x24 and scaled to 32x48. The spinning out sprites which are the ones you cropped from in your post are 20x20 and scaled to 40x40 in game.
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xianc78@gameliberty.club's status on Thursday, 29-Jun-2023 11:21:19 JST xianc78 @Mr_NutterButter None. It just came into my head.
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:meru_B: b e a r d (beardalaxy@gameliberty.club)'s status on Thursday, 29-Jun-2023 11:41:15 JST :meru_B: b e a r d @xianc78 did you still want some music for it?
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xianc78@gameliberty.club's status on Thursday, 29-Jun-2023 11:43:45 JST xianc78 @beardalaxy I need menu music, credits music, and music for the last level. I should probably upload footage of the last level so you can get a feel for it (it's really just a sandbar and designed to be slow pace and difficult).
As for credits, it requires the correct timing. You need to end the song exactly when the credits end.
I'll send you footage later. I'm too tired right now.
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:meru_B: b e a r d (beardalaxy@gameliberty.club)'s status on Thursday, 29-Jun-2023 11:47:04 JST :meru_B: b e a r d @xianc78 cool cool. no music needed for the normal levels? or will you just use the menu music for it or something?
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xianc78@gameliberty.club's status on Thursday, 29-Jun-2023 11:50:51 JST xianc78 @beardalaxy I already have normal levels covered (stock music from OpenGameArt).
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:meru_B: b e a r d (beardalaxy@gameliberty.club)'s status on Thursday, 29-Jun-2023 12:10:39 JST :meru_B: b e a r d @xianc78 i'd like to hear that too so i can at least try to match the style somewhat :)
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xianc78@gameliberty.club's status on Thursday, 29-Jun-2023 12:16:55 JST xianc78 @beardalaxy Most of the levels use this song.
https://opengameart.org/content/moms-workout-cd
I have a snow level that uses this song.
https://opengameart.org/content/arctic-beat
I also have a desert level that uses this theme
https://opengameart.org/content/desert-theme-8bit-chiptune-theme
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xianc78@gameliberty.club's status on Thursday, 29-Jun-2023 12:21:16 JST xianc78 @beardalaxy BTW, if you have any unused game music, please consider uploading them to OpenGameArt. The selection there sucks.
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:meru_B: b e a r d (beardalaxy@gameliberty.club)'s status on Thursday, 29-Jun-2023 12:22:09 JST :meru_B: b e a r d @xianc78 if you'd like, i can upload the ones i make for this over there.
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xianc78@gameliberty.club's status on Thursday, 29-Jun-2023 12:23:16 JST xianc78 @beardalaxy That would be great. I think Codeberg only allows me to upload anything that is released under an open license.
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xianc78@gameliberty.club's status on Thursday, 29-Jun-2023 17:52:07 JST xianc78 @Mr_NutterButter Here is the exact size of the game window. Naturally it should fit the top center of it. It should be in PNG format.
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xianc78@gameliberty.club's status on Friday, 30-Jun-2023 04:59:47 JST xianc78 @Mr_NutterButter Alright thanks. I hope to see it very soon!
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xianc78@gameliberty.club's status on Sunday, 02-Jul-2023 13:28:51 JST xianc78 Finally got a logo on the title screen/menu along with a title for this game. Shout out to @Mr_NutterButter for the logo and for coming up with the name.
It actually looks too good, especially compared to the actual game.
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:meru_B: b e a r d (beardalaxy@gameliberty.club)'s status on Monday, 03-Jul-2023 07:01:54 JST :meru_B: b e a r d @Mr_NutterButter @xianc78 i dig it!
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xianc78@gameliberty.club's status on Tuesday, 04-Jul-2023 08:12:37 JST xianc78 I'm debating whether or not I should have silent credits because the credits sequence is so short, no matter how much I pad it out (I use a lot less stock assets this time).
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xianc78@gameliberty.club's status on Tuesday, 11-Jul-2023 04:12:21 JST xianc78 So, the game is basically done. I could add more levels and stuff, but I'm burnt out and want to move on. It's playable from start to finish and that's all what matters. It also isn't as polished as the last game, but that's because I've switched both languages and frameworks.
Expect a release later today. I just need to create a page for it on my website. It might be for Linux only for the time being because I currently don't have access to a Windows PC and I don't really feel like cross-compiling with MinGW and Wine.
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xianc78@gameliberty.club's status on Tuesday, 11-Jul-2023 08:23:31 JST xianc78 IT'S FINALLY DONE.
My Spy Hunter clone, Distant Ruins is now complete. Currently, there is only a Linux binary, but you should be able to compile for Windows in the meantime.
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xianc78@gameliberty.club's status on Tuesday, 11-Jul-2023 08:31:25 JST xianc78 @Mr_NutterButter @coolboymew @beardalaxy @binkle Thanks.
BTW, I had to remove the "Registered" symbol in the logo. I don't know why you put that there. I don't own a trademark for that name or logo.
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cool_boy_mew (coolboymew@shitposter.club)'s status on Tuesday, 11-Jul-2023 08:33:56 JST cool_boy_mew @xianc78 @beardalaxy @Mr_NutterButter @binkle very nice -
cool_boy_mew (coolboymew@shitposter.club)'s status on Tuesday, 11-Jul-2023 08:50:13 JST cool_boy_mew @xianc78 @Mr_NutterButter @beardalaxy @binkle
Brutal until you get used to the car type, I got up to level 4 this time
Small glitches:
- Ramming into the destroyed long gun trucks tends to teleport you left and right at a distance big enough to kill you sometimes
- After death, you can press start and the music restart until the level restart (very minor) -
xianc78@gameliberty.club's status on Tuesday, 11-Jul-2023 13:07:19 JST xianc78 @coolboymew @binkle @beardalaxy @Mr_NutterButter Ugh! That collision glitch is still there? I though I removed it. This is the first video game I ever programmed to have a completely different method of collision detection. Normally, I checked the angle of the collision based on velocity, but since bumping is involved I had to do it based of the position of the previous frame.
I still don't know what's causing the random teleportation.
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cool_boy_mew (coolboymew@shitposter.club)'s status on Tuesday, 11-Jul-2023 21:51:35 JST cool_boy_mew @xianc78 @binkle @beardalaxy @Mr_NutterButter yeah, all the other cars has no issues except that one. Sometimes it teleport you right to the side (less of a big deal), but sometimes is teleport you a few cars width away and that can be mortal -
binkle (binkle@clubcyberia.co)'s status on Tuesday, 11-Jul-2023 22:46:32 JST binkle @xianc78 @coolboymew @beardalaxy @Mr_NutterButter very nice! I will download it and play later tonight after work :hapyday: cool_boy_mew likes this. -
binkle (binkle@clubcyberia.co)'s status on Wednesday, 12-Jul-2023 05:22:59 JST binkle @xianc78 @Mr_NutterButter @beardalaxy @coolboymew I have just played the game and I can say with certainty that I am not very gamer (I can't get far but that's a skill issue). I noticed no problems and it seems well put together. xianc78 and cool_boy_mew like this. -
xianc78@gameliberty.club's status on Wednesday, 12-Jul-2023 05:23:05 JST xianc78 cool_boy_mew likes this.
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