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One more hour to go tomorrow night to finish the Bushiroad 15th anniversary live. I've really liked it. While it's not the absolute best concert of all time it's like a really satisfying varied chocolate box full of awesomeness.
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@deadheat Yes. They also make a lot of anime and other things for their IPs so voice actresses and actors for Milky Holmes, Milky Holmes Feather, D4DJ, Aqours, Nijigasaki, etc. are performing in this.
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@heavens_feel Bushiroad the card game company?
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@heavens_feel Very interesting. I bet they are also getting big in the west with the absolutely embarrassing and disgusting state of Magic the Gathering.
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@deadheat As someone who runs Weiss Schwarz decks (note: Bushiroad makes a card game called Weiss Schwarz, in which you can make one IP fight another IP. If you want Star Wars to fight Godzilla, or Idolmaster to fight Love Live, etc. this is the card game for you), I would love to see Bushiroad carve out more of a space in this place. Right now I have to drive hours to another city just to find an opponent to clash against.
I can't comment on some of their other things like Buddyfight or Vanguard as I have not played them.
I'm not sure if this occupies the same space as Magic though.
From what I've heard, that's more Force of Will, and I don't know if FoW is thriving here.
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@heavens_feel @deadheat
G-era Vanguard was excellent and had a great take on Yugioh's "Extra Deck" system.
The first reboot was horribly bland. I haven't played the second reboot but I think a lot of people stick with the old format.
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@Edge @deadheat To be honest, I'm not an especially strong player when it comes to Weiss. I mostly run waifu decks. I've made waifu decks for G4 from Milky Holmes and Yoshiko Tsushima (Yohane) from Nijigasaki. Eventually I want to make an all-blue deck for Kafuu Chino from Gochiusa as well, but I haven't had as much time to focus on that as I would like.
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@Edge @deadheat I would like to know more about what Vanguard does to make it distinct.
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@heavens_feel @deadheat
It's a unique game for several reasons but it flows well once you play it. I'll attempt to give you a /quickrundown/ but there's a lot to go through. Until reboot #2 it was even exclusively monster cards. This will be for G era since that's what I know and it's the foundation anyway.
So, the field is 3x2. Your center top is your Vanguard Circle. This where you put your Vanguard. He can never die, but if an attack hits him you take one damage. Each turn you can place another monster on top of him of a higher or equivalent grade. You start with 0 and go up to 3.
Your other two front circles are rearguards. They can also attack but they don't get drive checks ((more on this later). They die when killed.
The back three circles are there to boost the monster above them. They can not attack. You get unlimited summons each turn.
More to come...
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@Edge @deadheat Interesting. Weiss is heavily influenced by luck to the point that sometimes even non-meta players can win due to upsets. The object of the game is to force the opponent to level 4 (a losing state) but as their level increases, they are able to employ more powerful cards (lv. 3 and lv. 2 cards are more powerful than lv.1) which means that they become more dangerous as they get closer to lv. 4.
There are also joke cards that can't be used in the game. For example, the president of Bushiroad is a level 6 card. To use a level 6 card, you'd need to be level 6, but that's impossible as the game ends once one of the players has reached level 4.
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@heavens_feel @deadheat
I think you would have liked the element of chance in VG (explained in the next post). It uses a similar risk=resource system.
Also that joke card is 10/10.
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@Edge @deadheat I look forward to hearing more about it.
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@heavens_feel @deadheat
Each turn you draw 1 card, Stand (aka untap) any cards, and then you can summon or Stride if both Vanguards are grade 3 (more on this later), You can only summon rearguards of an equivalent grade or lower than your VG.
Then you can battle. How do battles work? It's simple: the attacker kills the defender if its power is higher or the attacker dies if it's lower. If it's a tie, both die. However, the defending player can choose to discard cards or sends units from the field to guard and raise their unit's power. See that number on the left? That's the shield value applied to the defender when its discarded. After a battle, the unit is turned sideways. It can no longer guard from the field.
If a VG attacks, you do what's called a Drive Check. You uncover the top card of your deck depending on your VG's grade. 2 or lower you do 1 card, Grade 3 drive checks 2 (notice the Twin Drive icon), and Grade 4 gives you 3. If you get a Trigger, you apply its effects. Either way, the cards are added to your hand. This happens AFTER the defender guards, so it adds a fun element of chance and risk management. Will you risk the attack going through or will you lost more cards from your hand?
What is a trigger? Grade 0 units some times have an icon in the upper right called a Trigger. When Drive Checked or used as a Damage Card (explained in post 3), you apply the effects before anything else happens. They give power and one of 4 other effects: Draw 1, Critical (+1 damage to a unit's attack), stand (untap 1 unit), or Heal (remove 1 damage if your damage = or > your opp's). You can give power and critical or stand separately if you wish. This boost in power, number of attacks, or even damage makes every VG attack exciting and you have to think about how much to guard. Yes, all 3 cards can even be Triggers if you're lucky.
After that your turn is over. There is no main phase 2.
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@Zerglingman @deadheat @Edge That looks pretty rad.
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@heavens_feel @Edge @deadheat Chad
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@Zerglingman @deadheat From what I just read it sounds like a hot-blooded anime battle. Which is cool. Weiss is a bit more random but with weird exceptions to the rules (Shiyoko cards can be played with any deck, Milky Holmes detectives keep pumping each other up, some decks can send your cards to the Memory Zone, etc.)
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@heavens_feel @deadheat Vanguard is like the snack version of Weiss but no imported waifus.
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@heavens_feel @deadheat Oh Maple's in it! Well then!
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@heavens_feel @deadheat "Hot-blooded anime battle" is a very accurate description.
I guess I haven't played enough Weiss. Still waiting for something I like to appear. Maybe Bakarina will make it.
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@deadheat @heavens_feel
There's plenty to choose from.
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@Edge @heavens_feel nice cards, I would probably also have a waifu deck
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@deadheat @heavens_feel
So, how does damage work?
See on the first image there's a damage zone? Every time an attack goes through on your VG, you place the top card of your deck in the damage zone. If you get to six damage you lose. However, like I said Triggers activate here so you could get some extra defense or even heal that damage. Yes, you can live at 6 if your sixth damage card is a Heal trigger (in which case you go down to 50. I forgot to mention, but you MUST run 16 Triggers in your deck, only 4 of which can be Heal, The rest can be whatever you want. You can even be a mad lad and run 12 Critical.
But why would you ever risk taking damage?
Well, damage is a resource. To activate certain abilities you need to Counter Blast, which means turning a damage card upside down. So you NEED to take some damage to make your deck function. This adds to the risk vs reward even more. There are also cards that Counter Charge, meaning they flip cards face up so resource management comes in here too.
So, where's the Grade 4? What is a Stride?
Grade 4s are like the Fusion/Synchro/XYZ/Link monsters in Yugioh, except they're like Final Fantasy summons in that they only stay for 1 turn. They're divided into offensive (Stride) and defensive (G-Guardian). You run 16 Grade 4s.
To Stride, both players must be at Grade 3, then you discard cards equaling Grade 3 and place a Stride on top of your VG. See how the power has a +? You add that to your VG's power so you get very high numbers (making your opp discard a lot) and they even Drive Check 3 cards. They also have very powerful effects. After your turn they go beside the extra deck face up. There's also a mechanic called Generation Break. This means you need to have a certain number of Grade 4s face up to use the effect. There are even Ultimate Strides that have crazy effects locked behind GB8.
Then you have G-Guardians. You must discard a Heal trigger when attacked to summon these. They stay out on your opp's turn and give more power plus some defensive effect. Since you have 4 heal triggers most people run 4 but you can run more for options or if your deck recycles those Triggers. They're great for building GB.
Now, what if Ultimate Strides aren't final enough for you? There's Zeroth Dragons.
Normally you can only play cards of a given "clan" but these clans are grouped into "Nations". There's a Zeroth Dragon for each nation. Their cost basically prevents you from using your extra deck, so use them carefully!
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@Edge @deadheat Interesting. In addition to levels, Weiss also has the mechanic of your deck affecting them. Any time you do a deck refresh you take one point of damage but when are hit by an attack, there's a chance to Cancel Damage if you draw a certain special card from your deck called the Climax card. These can also be used for various other effects but some players only keep them in the deck to Cancel Damage.
When you take damage, cards are drawn from your deck into your Clock area to reflect the points of damage taken, and when the Clock is full, you level up (which sounds good on paper, but at level 4 you lose the game).
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@heavens_feel @deadheat
Right, this works out in a similar way in practice where you want to sit at around 3 or 4 damage by turn 3 and onwards and occasionally have to take some risks to get there. Placing cards in the damage zone or clock area is basically the same.
So there you have it. That's Vanguard. There have been special mechanics taken out or added in, but the gameplay is basically the same. The game has several decks each with their own strategy and they always get support unlike other card games.
You can choose between real robots, super robots, vampires, dragon ninjas, dragon knights with machine guns, evil knights, Shinto, cute animals, an idol group, a bishounen navy, zombie pirates, and much more.
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@Edge @deadheat can I mix and match so I can have idol vampire girls?
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@Edge @deadheat that makes sense. Weiss has rules where you need to make your deck consist of the same "thing" to stop people from making abominations like mixed Star Wars and Godzilla decks. There are certain exceptions to this though (you can mix Fate Zero and Fate Stay Night because FZ happens 10 years before FSN and has some of the same characters, etc.)
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@heavens_feel @deadheat
In G-era no, I think you can in the newest version but it might be restricted to "Nations" so you'd be playing your idols with the navy and pirates. Vampires would need to play with time gods and an evil circus if I'm correct.
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@heavens_feel @deadheat
Right, I'm sure this makes it easier for them to balance.