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@deadheat @heavens_feel
So, how does damage work?
See on the first image there's a damage zone? Every time an attack goes through on your VG, you place the top card of your deck in the damage zone. If you get to six damage you lose. However, like I said Triggers activate here so you could get some extra defense or even heal that damage. Yes, you can live at 6 if your sixth damage card is a Heal trigger (in which case you go down to 50. I forgot to mention, but you MUST run 16 Triggers in your deck, only 4 of which can be Heal, The rest can be whatever you want. You can even be a mad lad and run 12 Critical.
But why would you ever risk taking damage?
Well, damage is a resource. To activate certain abilities you need to Counter Blast, which means turning a damage card upside down. So you NEED to take some damage to make your deck function. This adds to the risk vs reward even more. There are also cards that Counter Charge, meaning they flip cards face up so resource management comes in here too.
So, where's the Grade 4? What is a Stride?
Grade 4s are like the Fusion/Synchro/XYZ/Link monsters in Yugioh, except they're like Final Fantasy summons in that they only stay for 1 turn. They're divided into offensive (Stride) and defensive (G-Guardian). You run 16 Grade 4s.
To Stride, both players must be at Grade 3, then you discard cards equaling Grade 3 and place a Stride on top of your VG. See how the power has a +? You add that to your VG's power so you get very high numbers (making your opp discard a lot) and they even Drive Check 3 cards. They also have very powerful effects. After your turn they go beside the extra deck face up. There's also a mechanic called Generation Break. This means you need to have a certain number of Grade 4s face up to use the effect. There are even Ultimate Strides that have crazy effects locked behind GB8.
Then you have G-Guardians. You must discard a Heal trigger when attacked to summon these. They stay out on your opp's turn and give more power plus some defensive effect. Since you have 4 heal triggers most people run 4 but you can run more for options or if your deck recycles those Triggers. They're great for building GB.
Now, what if Ultimate Strides aren't final enough for you? There's Zeroth Dragons.
Normally you can only play cards of a given "clan" but these clans are grouped into "Nations". There's a Zeroth Dragon for each nation. Their cost basically prevents you from using your extra deck, so use them carefully!