There's a guy in a Discord chat I know who cracks shit for fun. He might or might not have written a keygen for a specific old minicomputer operating system as well.
@PhenomX6@picandor@miscbrains I don't really agree. There's a shitload of programs with very strict lockout without serials and they may as well be "lost" if if they can't easily be unlocked
Speaking of preservation nightmares, magnetic tape.
When the Nintendo Gigaleak happened, people were asking why so much shit was not in the leak like source code and whatnot. Turns out, when Nintendo digitized tapes many of them had tape rot. Al from Bitsavers I heard discuss in a chat about why so much HP software was lost, the QIC tapes they used were shit/stored badly/both and rotted easily.
When I mean without serials I mean bypassing copy protection.
Case in point; FlexLM. A lot of high end and UNIX based software (in particular) used this piece of shit license manager that cracking became a sport with. The idea is that you had to have a file or license server on the network to use software and it was very easy to bust open.
@coolboymew@PhenomX6@miscbrains@picandor tbh by the time serials became commonly used as a method of copy protection, most copy protection used by commercial and shareware programs was simple bordering on braindead, so as long as the programs survive, its not especially difficult or time consuming reviving them (ofc there is good copy protection if you know where to look, but it's a lot rarer than most people think)
You'll find stricter copy protection in games and especially high-end UNIX or later on Windows software. I'm talking dongles, FlexLM, or in the case of a few games/smaller dev programs, putting the dox of the purchaser in the copy.
I've heard the reason Princess Maker for the x68000 is still undumped is because every copy had the purchasers info embedded in it as copy protection. Novell Netware was the same and every copy was "serialized".
@netdoll@picandor@miscbrains@coolboymew yep. It works with smaller niche products and higher cost ones, since it's not like with fraps or spinrite where you can get a copy with a throwaway email for not much.
But it doesn't scale well nor does it work for high demand products where everyone passes around the same copy of fraps (before obs and gpu accelerated capture killed it)
@coolboymew@shitposter.club@PhenomX6@fedi.pawlicker.com@picandor@gameliberty.club Well billions is a bit of a stretch, but ~ low million is probably realistic. The serial number era was moderately small. Serials carried on for longer- but you needed a key server on the other end to auth them for certain games. Code wheels and tell me the x word on page y of the manual were amusing too.
Not wrong tho, cracking old games is quite a bit easier than trying to unfuck denuvo bullshit or whatever the current nightmare is.