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been thinking about doing something with zelda 64 decomp, and i realized i could rework the control scheme to have a good camera by forcing the player to map 2p inputs onto their controller and polling the second controller. this would let me make use of every button that's on every common PC controller
this is gonna present a barrier to entry that's immediately gonna turn away a lot of potential players, but i think having two analog sticks for 3d games would make it worth it.
when trying to figure out the most intuitive way to set this up for people, i think it makes the most sense if
the p1 c buttons map to the face buttons
the p1 dpad maps to the dpad
the p1 start button is the start button, and the p2 start button is the select button
p1 L and R become L1 and R1, p2 L and R become L2 and R2
p1 B and A become L3 and R3 (push sticks in)
does this seem simple to remember when setting it up? would p1 Z and p2 Z make more sense for pushing sticks in?