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>be small indie studio
>make really good game
>it gets successful
>make sequel that completely misses the point of why the first game worked
Why does this keep happening? Brigador is a game I really like on account of being one of the only good mech/vehicle combat games out right now, and reading up on the devlogs for the sequel, they're abandoning the nice spritework in favor of upscaled trash, they're dropping the mech/vehicle aspect in favor of infantry combat, and they're framing the whole thing as "elite commando stealth missions", which is pretty much the exact opposite of "shooty stompy mech game" that made the first work so well. I mean, I could forgive or overlook visual changes, I can understand changes to systems that didn't work well (the original level system is hot garbage), but why do they seem to think there's suddenly a demand for yet another mid indie stealth game? There's a damn open world map system now, why abandon a great and unique concept to make another mid-at-best indie stealth game? :akko_weary:
I know it's still in development, but I hardly see them changing foundational design choices this far in. It's a lot harder to drop a major gameplay system than it is to just tweak values or shuffle assets around.