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@TheMadPirate @coolboymew If only you knew how far back the issue actually went, that it actually was starting even in the 90s with Japanese computer games and European computer games, moreso when their respective local platforms died off. Eventually in the end they would just make games for consoles only for a long period of time for two reasons, higher install base and the hardware was more powerful.
Don't laugh at the second one, it was a very real issue where developers had to pick between making a technologically advanced game and selling less (and then risking more piracy because the guy with the nice computer knows how to pirate), or a game for a low specced computer (Amiga 500, PC-9801VM/VX, MSX2, etc.) that isn't as impressive but has a wide install base. In fact, also at the time you mentioned there was a very real "piracy scare" with computer games and a lot of developers announced they were no longer making exclusives due to piracy.
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