Notices where this attachment appears
-
@Zerglingman Fun sometimes comes with mastery; The point of a game is to beat the game. Nobody is playing Mega Man for the friends they made along the way.
This also belies a fundamental issue post-SNES gamers have been saddled with: Difficult games, such as Contra, are designed that you get a little better each time you play it. N64-Era (and especially PS2 and Gamecube-era) kids have known nothing but Resident Evil 4 "Active Time Events" and "press X to win" gameplay as the sole innovations in gaming post-Quake. Nobody took the training wheels off for you guys.
Much like hard times create strong men, hard games create better gamers. Much like how good times make for weak men, Walking Simulators and "Press Square to watch a 30-second mid-battle cinematic" games make for the weakest gamers.
If you can't beat Street Fighter 2010: The Final Fight, it isn't anyone's fault but the person that can't beat it. The game doesn't suck because it's too hard. The player sucks because they aren't good enough.