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when it comes to the hiyori model (neuro's og model), it seems like some of the shading and details are kinda sharp if you pay attention to it, but it's subtle enough and covered by things so it doesn't matter too much
seems like the collarbone to shoulder movement areas are separated from the main body for movement
the jaw also moves slightly when the mouth moves as well, which is a nice detail
seems like shading is used very sparingly and the artmeshes (textures, the actual art) aren't typically shaded, aside from the clothing and stuff that don't move as much (unless you wanted to go the extra mile)
the hair textures seem to be generally separated by front-side-back (+ponytails/misc hair), layered from top to bottom side-front-back
this isn't the most high quality model, but it's better than anything of mine