Notices by ๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก (moebritannica@varishangout.net), page 41
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๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก (moebritannica@varishangout.net)'s status on Sunday, 08-Sep-2024 10:14:07 JST ๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก i'm weirdly optimistic about containerization because its such a good tool for having isolated development environment lol -
๐๐FestiveSnek๐๐ (snek@gearlandia.haus)'s status on Sunday, 08-Sep-2024 09:40:17 JST ๐๐FestiveSnek๐๐ @skylar @p @soravu -
๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก (moebritannica@varishangout.net)'s status on Sunday, 08-Sep-2024 09:30:05 JST ๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก @captain_arepa VSCode gang :wata_yes: -
๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก (moebritannica@varishangout.net)'s status on Sunday, 08-Sep-2024 09:08:58 JST ๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก @SuperSnekFriend @blackmetalsskinhead whites had enough with kikes sending niggers to rape white people. :uoh: ๐ข
whites must correct kikes now ๐ข๐ข๐ข -
๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก (moebritannica@varishangout.net)'s status on Sunday, 08-Sep-2024 09:02:50 JST ๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก @mikuphile @hazlin @bleedingphoenix would like to dabble with Vulkan once I understand a lot with OpenGL from lighting to animations :miku_dab: -
๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก (moebritannica@varishangout.net)'s status on Sunday, 08-Sep-2024 07:11:11 JST ๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก marriage :gura_love: -
้ป :shranny: (sun_eater@hidamari.apartments)'s status on Sunday, 08-Sep-2024 06:52:46 JST ้ป :shranny: I am drunk af listening to my own music and looking images illegal in uk on my pixiv
Best friday ever -
๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก (moebritannica@varishangout.net)'s status on Saturday, 07-Sep-2024 23:21:39 JST ๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก @hazlin @bleedingphoenix interesting approach for performance :jahy_inspect:
Though in my case initializing everything into a global array and modifying it there isn't feasible since this sacrifice flexibility and control as the cubes in my program were treated independently especially if I want one of the cube to be changed/removed. The only time all my cubes' vertices merge into an array is when I batched them into my batch-renderer for it to be sent into the GPU. -
Ronnie21093 (ronnie21093@varishangout.net)'s status on Saturday, 07-Sep-2024 21:22:31 JST Ronnie21093 Fusou -
๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก (moebritannica@varishangout.net)'s status on Saturday, 07-Sep-2024 09:01:38 JST ๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก Minecraft live-action would've be more successful if they add Gregtech and tech autism in it. -
๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก (moebritannica@varishangout.net)'s status on Saturday, 07-Sep-2024 08:52:35 JST ๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก oniwife :zt_love:
https://x.com/utsusemiSANROKU/status/1832136191845802190 -
๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก (moebritannica@varishangout.net)'s status on Saturday, 07-Sep-2024 08:48:58 JST ๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก :sexo:
https://x.com/vhih256/status/1795107702525280418 -
๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก (moebritannica@varishangout.net)'s status on Saturday, 07-Sep-2024 08:44:02 JST ๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก blancwife :zt_hug: -
๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก (moebritannica@varishangout.net)'s status on Saturday, 07-Sep-2024 08:42:39 JST ๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก bros looking out for their chuubas :vajra_comfy: -
๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก (moebritannica@varishangout.net)'s status on Saturday, 07-Sep-2024 08:40:00 JST ๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก @hazlin @bleedingphoenix nice job :chino_wow:
how were you caching them in Godot? -
๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก (moebritannica@varishangout.net)'s status on Friday, 06-Sep-2024 19:37:42 JST ๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก Total Windows Death
Billions must Bluescreen -
๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก (moebritannica@varishangout.net)'s status on Friday, 06-Sep-2024 13:18:35 JST ๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก @BallsackGyroper1488 @bleedingphoenix @hazlin
learnopengl.com is a great guidebook of learning OpenGL and opengl.gpuinfo.org for checking whether your GPU/GPU drivers support one of the OpenGL extensions you wanna use. -
๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก (moebritannica@varishangout.net)'s status on Friday, 06-Sep-2024 12:38:28 JST ๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก have some funny brainrot -
๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก (moebritannica@varishangout.net)'s status on Friday, 06-Sep-2024 11:27:44 JST ๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก @hazlin @bleedingphoenix for performance though I guess its really a mix between CPU and GPU bottlenecks. Vertex calculations in CPU-side is itself fine, there's at some point the GPU would struggle to draw that many objects. Same when there's too many objects for the CPU to update which ends up making the GPU wait till the update is finish. -
๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก (moebritannica@varishangout.net)'s status on Friday, 06-Sep-2024 11:07:11 JST ๐ก โ๏ธ McCreeaboo โ๏ธ ๐ก @hazlin @bleedingphoenix I'd done vertex rotation through matrix multiplications, which is great for defining the Transform of said object's rotation, scale, and translation. I'm sure Godot already abstracted the mathematical calculations behind Transform but in my end, it's basically a DIY implementation atp.