Binxelview 1.6 released! A simple tool I made years ago for investigating uncompressed image and map formats in old games. Over time it ended up being way more useful than I expected, so I decided it deserved a few new features like persistent options.
I wanted to make a list of the kanji used by the Japanese version of SimCity. I got all the 8x8 pixel tiles, but every character is an 8x16 combination of 2 tiles, and there's no centralized pairing data. Could be paired by hand, but this seemed like too much work. (Notes above.)
I've not been well, and I'm sorry to anyone that's waiting on stuff from me. It's been a hard year and it's still hard.
Don't wanna be specific here because I don't have the energy to deal with unsolicited advice, but I'm getting help (nominally). The pace is excruciatingly slow.
A video game developer, musician and/or food builder from Ontario, Canada. Powered by burritos. Made an NES game about lizards? Sakanakao on twitch. NB any