Been doing a fun new reverse engineering project: Figuring out the file formats of the 1999 Windows/PS1 game Attack of the Saucerman. It's the first time I'm doing this on a 3D game. I'm now at a point where I can partially display the levels, and extract most of the assets:
https://github.com/lethal-guitar/SaucerMapViewer
I already made an attempt many many years ago, but was only armed with a hex editor at the time and couldn't make any sense of the data. (cont.)