Next blog post about DOS games graphical effects is out! We're looking at the underwater "filter" in Duke Nukem 2 this time:
https://lethalguitar.wordpress.com/2024/07/19/graphical-effects-in-duke-nukem-1-2-part-2/
Featuring more Assembly and EGA shenanigans 😎
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Niko (lethal_guitar) (lethal_guitar@mastodon.social)'s status on Saturday, 20-Jul-2024 17:33:52 JST Niko (lethal_guitar) -
Foone🏳️⚧️ (foone@digipres.club)'s status on Saturday, 20-Jul-2024 17:33:52 JST Foone🏳️⚧️ @lethal_guitar that's a clever palette arrangement, to take advantage of EGA planar memory.
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Foone🏳️⚧️ (foone@digipres.club)'s status on Saturday, 20-Jul-2024 17:40:36 JST Foone🏳️⚧️ @lethal_guitar it wouldn't surprise me if they had implemented it a slower way, then later realized that if they rearranged their palette, it could be much simpler.
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Niko (lethal_guitar) (lethal_guitar@mastodon.social)'s status on Saturday, 20-Jul-2024 17:40:37 JST Niko (lethal_guitar) @foone for sure! I wonder if they did that on purpose to be able to implement effects like this, or if it was more of a happy accident.
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