@foone @bmartin427
The SNES has two windows, each of which only has "left edge" and "right edge" registers. To get windows of arbitrary shapes, you have to set up an HDMA list to change those registers at each scanline, like an Atari 2600 game racing the beam. So if your graphics already have the transparency you want, and especially if there are more complex shapes than SNES windows can produce, doing this with the pseudo-hires setting is preferred. 2/2
curtmack (curtmack@floss.social)'s status on Thursday, 06-Feb-2025 06:44:38 JST
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curtmack (curtmack@floss.social)'s status on Thursday, 06-Feb-2025 06:44:38 JST curtmack