If I ever work on 3D games, I'm just going to use "mitten hands" or just make them literal circles because apparently, portraying them naturally when gripping is a huge no-no.
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xianc78@gameliberty.club's status on Wednesday, 24-Apr-2024 10:22:04 JST xianc78 -
:meru_B: b e a r d (beardalaxy@gameliberty.club)'s status on Wednesday, 24-Apr-2024 10:29:22 JST :meru_B: b e a r d @xianc78 same here, ps1 hands all day long lol
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xianc78@gameliberty.club's status on Wednesday, 24-Apr-2024 10:36:40 JST xianc78 @beardalaxy As Sakurai pointed out, some older games like Super Mario 64 would literally swap hand models for certain situations. I would probably do that, if needed.
I'm also perfectly content with leaving faces as 2D textures like you see in most cel-shaded games.
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