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I really really really need to start working on CyberChud 2. Last year kinda made me go insane with the complexity/workload.
It's a debate of do I just keep going with FPS content, maybe with a focus on walking simulator to avoid the complexity of refined FPS gameplay (nav meshes, AI, etc). Alternatively I could leverage the engine to make a smaller game, maybe something inspired by all the recent deck builders/Balatro.
I just need to start working.
Reminder to make your own August 11th TempleOS offerings.