Kind of crazy to think that back in the day, Rareware was putting out banger after banger like every year... and now it takes a full 300+ staff game company 6-8 years to shit out something underwhelming.
i know that game dev is "harder" these days, but it's also easier than it's ever been as indicative of how many absolutely banger indie and AA games come out all the time.
like... apparently only 11 people worked on goldeneye 007 and only 2 of them had actually made a game before. sounds a lot like palworld actually.