@hj@coolboymew it's just a few extra skins and maps which they've basically done every few months since jungle inferno but "holiday-sized", literally nothing new.
@Nelenese@coolboymew no im not betrayed why would I be? It might not be a "big" update but it's a breath of fresh air after groundhog day of scream fortress smissmass scream fortress
@Nelenese@coolboymew "which they done every few months" yeah every few months... in 2017. Since then most of content we've seen of holiday themed, including the maps. You don't understand how excited people are for new maps that aren't jolly and snowy or dark and spoonky. And while we're at it we might have some rebalances incoming as well.
@hj@Nelenese I just feel like no amount of updates is going to refresh the game at this point, we need TF3
But TF3 could easily mean worse shit like ladder, battlepass and similar garbage
I suppose they could make it so that the battlepass people gets a 3 months exclusivity on items and then it goes into the drop list. Add them better drops and exclusive matchmaking so they can fuck off from everyone else's way. Like this it wouldn't be terrible for non-battlepass players?
@coolboymew@Nelenese :jesse_wtf_u_talking_about: jesse what the fuck are you talking about. What IS TF3? What do you "need" when you need TF3? Battlepass and garbage? What? Game refresh?
Like what would TF3 would be? Just TF2 with less items and revamped comp mode and literally everything else the same? Why? 057eaff15fa9bd119fd3b14129c08d1…
@hj@coolboymew >Game refresh? Yes :gigachad: TF2 base source code has become bloated and outdated to such an extent that some sort of remake or port to source 2 would reinvigorate developer interest into making traditional class shooters, but not run terribly. It'll also be interesting to see what the new things they'll bring, especially when they added scripting to maps years after its prime.
@coolboymew@Nelenese no it does not. You're literally want marketing cancer for sake of market cancer. This new update might, just might be indication that major updates are coming back, or at least that we have hope of it.
Can you remove corporate brainworms from your ass and actually elaborate what "new iteration" means, exactly?
@hj@coolboymew When I said "Port" I meant with the context that'll just be TF2 but in Source 2 from the ground up but with the general same features carried over and fixed up for it. Hell, This refresh doesn't even have to be in source 2, just remake it from so it won't run and work like shit even if it's still in regular source. A rebuild, a remake, a port or just a invisible back-end change- anything would be better than what it is now. >Yes, game has issues and leftovers, but all of those are fixable within the game and it doesn't have to happen all at once either. But TF2 is a major exception, The entire game is fundamentally broken and in so many places that literally no one wants to touch the fucking thing, that's why there's always just boring maps or cosmetic changes from players rather than actual working behind the scenes. At least CS:GO had a consistent third party company maintaining the game and keeping things in check, nobody in TF2 whom was there years ago are working at it now- if they even still work at valve.
@hj@coolboymew i'm not saying there has to be a TF3 or having change for the sake of change, I'm saying there should be a internal refresh of the game to fix it up from its terrible state into something much more workable and easier; the same game but performs and works better and with a few added features. Part of the reason why people at Valve were so apprehensive is do to the absolute disaster spaghetti code that the game functions due to a revolving door of developers dropping in and out since 2007. Temporary code that'll be "fixed later" still persists and dozens of bugs that are built on unstable foundations make it really hard for any sort of change to occur at all, especially since all inspired will has moved onto valve's more profitable ventures. The issue has gotten so bad that there's an entire subculture within the game critiquing and finding bugs purely out of entertainment due to how numerous they are. Even Gaming jurnos know s about the coconut.jpg file that breaks the game when it's deleted, that's how bad it is. No one wants to muster a notable updates in a digital wack-a-mole, much less jungle-inferno-tier stuff. We don't need a tf3, just tf2 but not on a shit engine, especially when you want any updates to this game.
@Nelenese@coolboymew let me tell you a secret - all gamedev is like that. There is no such thing as "non-shit engine", porting tf2 to source 2 will not magically remove all of the bugs, it will most likely introduce even more, and guess what - since people don't know source 2 all that well it would be much harder to fix than it would have source 1.
Your naivety is disturbing. Source 1 in 2007 != Source 1 in 2023, Source 1 in TF2 != Source 1 in GMod nor in Source SDK. Yes, game has issues and leftovers, but all of those are fixable within the game and it doesn't have to happen all at once either.
@Nelenese@coolboymew have you actually worked with source engine 1 and 2? Remember when people whined about porting csgo to source 2 valve asked players what they wanted exactly and ported those features back to 1. Do you even do game development?
>It'll also be interesting to see what the new things they'll bring, especially when they added scripting to maps years after its prime. And we don't even need TF3 for that, what's your point?
@Nelenese@coolboymew >Whose going to take that responsibility of trying to relearn over a decade's worth of chaotic code and then being responsible of whatever god forsaken horrors that come from it?
the guy at valve who plays mannpower
>THE ENTIRE GAME IS DYSFUNCTIONAL
welcome to gamedev, bruh. check out all the Doom bugs https://doomwiki.org/wiki/Engine_bug and go ask GZDoom and DSDA-Doom devs how they had the courage to fix the idtech1 spaghetti.
@hj@coolboymew >You want another Half-Life: Source? That wasn't actually pretty bad port, it was actually pretty functional. It just got pretty bad when source engine updates rolled out to all source games without any testing prior, which it got the short end with the stick for. It was also considering the fact that it was tech-demo no one really cared for so nobody got around to fixing it- something that can't be said for a still-very popular game like tf2.
I've also said that it's a "from the ground up", not a "port", please. We're not ploping the entire TF2 game into source two, do N. Sane trilogy but in source 2. Easy.
>I don't like spy as a class either but i don't think he breaks the entire game.
NO I MEAN THE BUGS, THE FUCKING GARBAGE BACKEND, THE WAY THE INVENTORY FUNCTIONS, THE WAY HITREG OR EVEN ANIMATION VALUES ARE HELD; ALL OF BREAKS IN SOMEWAY SOMEHOW AND IT'S A NIGHTMARE TO FIX IT IT. EVERYTHING IN THE GAME IS BROKEN IN SOMEWAY SOMEHOW AND NO ONE WILL VOLUNTARY UPDATE THROUGH THAT MESS. https://www.youtube.com/watch?v=k238XpMMn38
this isn't "just a bit of spaghetti" like all games inevitably face, IT'S THE ENTIRE GAME. THE ENTIRE GAME IS SPAGHETTI THE ENTIRE GAME IS A PROGRAMMING DISASTER I CANNOT STRESS THIS ENOUGH, THE ENTIRE GAME IS DYSFUNCTIONAL
*THE ENTIRE GAME IS BROKEN*
AND NOONE AT VALVE WANTS TO UPDATE IT
NO ONE N O O N E NO ONE NO ONE NO ONE NO ONE NO ONE NO ONE NO ONE NO ONE NO ONE NO ONE NO ONE NO ONE NO ONE NO ONE NO ONE NO ONE NO ONE NO ONE NO ONE NO ONE NO ONE NO ONE NO ONE NO ONE NO ONE NO ONE NO ONE NO ONE N OOOOOOOOOOOO ONEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE :pinkwojak:
THE GAME RUNS LIKE SHIT EVEN ON MODERN HARDWARE 15 YEARS LATER :pinkwojak: THERE WERE INFINITE HEALTH HEAVIES THAT DIED AND REVIVED THROUGH 4 DIFFERENT BUG SQUASHES :pinkwojak: SPIES CAN SAP SENTRIES INTO HAVING THOUSANDS OF HP :pinkwojak: COACHING CAN CAUSE PLAYERS TO TRANSPORT THROUGH WALLS THE *HEAVY* CAN TURN FUCKING LITERALLY THIN-AIR INVISIBLE AND KILL FROM IT :pinkwojak: THE SHORT CIRCUIT CAUSED THE ENTIRE SERVER TO LAG PAYLOAD LAST COULD BE TRIGGERED BY FUCKING BREAD :pinkwojak: :pinkwojak: THE CROUCH EXPLOIT :pinkwojak: :pinkwojak: :pinkwojak: :pinkwojak: SOMEONE PICKING UP THE PASSTIME BALL CAUSES THE SERVER TO CRASH :pinkwojak: A SNIPER EATING HIS GUN THE SERVER TO CRASH :pinkwojak: :pinkwojak: :pinkwojak: SHOOTING A FIRING RANGE FOR TOO LONG CAUSES THE SERVER TO CRASH :pinkwojak: :pinkwojak: :pinkwojak: :pinkwojak: :pinkwojak: A HEAVY MAKING TOO MANY ANGRY FACES CAUSES SERVERS TO CRASH :pinkwojak: :pinkwojak:
:pinkwojak: :pinkwojak: :pinkwojak: :pinkwojak: :pinkwojak: A SINGLE LINE OF CODE CREATED THE CRATE DEPRESSION, HUNDREDS OF DOLLARS LOST ON ACCIDENT :pinkwojak: :pinkwojak: :pinkwojak: :pinkwojak: AND HUNDREDS OF MORE GAME-ALTERING OR EVEN GAME BREAKING EXPLOITS THAT I DON'T EVEN KNOW OR REMEMBER
ONE SINGLE CHANGE, ONE SINGLE ADDITION COULD CAUSE DOZENS OF EXPLOITS, BUGS AND ENDLESS HEADACHES FOR THE ENTIRE GAME
Who at valve is willing to take the Mantle of trying to update a game for thousands of people with years of update baggage? Who is really willing to try to fix, much less create in a dysfunctional framework where ONE thing, one TINY addition or change could cause literal dozens of unforeseen bugs, exploits or worse? Whose going to take that responsibility of trying to relearn over a decade's worth of chaotic code and then being responsible of whatever god forsaken horrors that come from it?
NO ONE, unless they just do a total overhaul of whatever the fuck behind it. Until they entirely fix the hydra to the core, the only thing that'll happen is what has been happening years ago- boring seasonal maps and skins for the basically the game's entire lifespan.
i already told you this is a bad idea, and valve not gonna do it. You want another Half-Life: Source?
>invisible back-end change-
that's more like it.
>The entire game is fundamentally broken
I don't like spy as a class either but i don't think he breaks the entire game.
>No one wants to touch the fucking thing,
The reasons no one wants to touch the thing are: 1. most of people at valve moved onto newer and different projects, it's always more interesting to work on new thing than it is to maintain older one (unless you're me) 2. up until now there haven't been that much of an outcry for fixes. sometimes developers need that "critical mass" to start fixing things, otherwise they just assume that people can live with some bugs.
The "code is messy and no one wants to touch that" is not even on the list, nearly every game's code is like that, it's just that what you want to work with, source spaghetti that is tf2 or source 2 spaghetti that is half life alyx.
>nobody in TF2 whom was there years ago are working at it now
that's why they are moving the load more towards community and the vscript might as well be an example of that. I hope that they'll hire some people from community who actually play the game and know its source (which has leaked) well. Remember that time there was one guy at tf2 team who was primarily playing mannpower and was rebalancing and fixing that mode specifically to the point where he nerfed demoknight because certain other youtuber got insanely good at it or something?