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(mint@ryona.agency)'s status on Friday, 05-Apr-2024 00:23:00 JST @Pawlicker @perplestuff @Pawlicker @burner
30b44de10b4d61df6e8d93ef9fb65c5…-
PC-9801 Enjoyer (pawlicker@bae.st)'s status on Friday, 05-Apr-2024 00:23:01 JST PC-9801 Enjoyer @perplestuff @Pawlicker @burner 😭 -
perplestuff (perplestuff@fedi.furfag.biz)'s status on Friday, 05-Apr-2024 00:23:02 JST perplestuff @burner @Pawlicker tell me you wouldn't -
burner (burner@norwoodzero.net)'s status on Friday, 05-Apr-2024 00:23:03 JST burner just remembered you want to fuck cars, day ruined :( -
Pawlicker (pawlicker@makai.chaotic.ninja)'s status on Friday, 05-Apr-2024 00:23:04 JST Pawlicker Chaotix on the 32x infamously did this too. Well, some other 32x games did too, but Chaotix really sounds like a PPZ8 title:
https://www.youtube.com/watch?v=Yh_Egb-aEEI -
Pawlicker (pawlicker@makai.chaotic.ninja)'s status on Friday, 05-Apr-2024 00:23:05 JST Pawlicker I really want to learn to write a DOS sound driver so I can do something like Zone 66 or PPZ8 (on the PC98) did and have multiplexed drums/similar on the PCM channel.
A lot of western gamedevs/demosceners went for "use the PCM as a codec for mod players in software" route instead, while Japan's method is more associated with arcade games and the distinct sound used in later PC-98 games.
However one western game notably did this, and it was Zone 66:
https://www.youtube.com/watch?v=JnbrosPkq_MIn conversation permalink Attachments
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