Conversation
Notices
-
@Umlaut @weaf Many people can excuse a mediocre story or some jankiness, if the gameplay is actually fun. Nobody wants to play a shit tier walking simulator where they get browbeat that you should accept infinity niggers because it would be mean to not accept them.
- Weaf :jv::nv: likes this.
-
@AnimeTradCath @Umlaut Nerds insisting that I accept terrible but MEANINGFUL gameplay seem awfully quiet about badly shot and written but MEANINGFUL films.
-
@AnimeTradCath @Umlaut @weaf This is what I've been saying since The Last of Us, people to this day still act like I'm crazy for not jumping on the bandwagon and saying it's one of le greatest games ever made. Extremely generic third person cover based shooting gameplay with linear gray-brown level design. Absolutely no replay value because it's only focus was on story. I was never impressed with its pretentious story either, fucking Children of Men ripoff with even more nihilism.
But I think the reason I hated it so much almost immediately was because I had a feeling it would herald the beginning of video game devs building a game around a "cinematic experience" instead of some kind of innovative mechanic or game engine showcase of features, which is exactly what ended up happening. An entire generation of video games ruined because of that piece of shit. That and the one-two punch of the gamergate backlash around the same time is the reason everything sucks now I think.
-
@Ripsnort @AnimeTradCath @Umlaut It's funny too because The Last of Us way back when was marketed as innovating on enemy AI being able to react and use tactics against you based on the weapons you're using, how you defeated other enemies, etc. And then when it didn't deliver on that it suddenly became this narrative masterpiece.