my import via wavefront/obj from freecad to blender didn't work out :0
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minute (mntmn@mastodon.social)'s status on Tuesday, 02-Apr-2024 01:59:44 JST minute -
minute (mntmn@mastodon.social)'s status on Tuesday, 02-Apr-2024 02:09:10 JST minute ah, glTF is the way!
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phryk 🏴 (phryk@mastodon.social)'s status on Tuesday, 02-Apr-2024 02:10:42 JST phryk 🏴 @mntmn ye, just note that if you're dealing with a rigged model with a skeleton, bone lengths are lost due to limitations of the format.
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Timon 🛠 (timonsku@mastodon.social)'s status on Tuesday, 02-Apr-2024 02:25:24 JST Timon 🛠 @mntmn wasn't the model initially Fusion? In that case exporting a .usd is usually the cleanest path for getting into a mesh modeller like Blender. Retains all the good bits including materials and material colors.
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minute (mntmn@mastodon.social)'s status on Tuesday, 02-Apr-2024 04:35:23 JST minute getting there! (it is very important to listen to squarepusher while doing this) now i just need to add some screws and we're done here
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mhoye (mhoye@mastodon.social)'s status on Tuesday, 02-Apr-2024 04:43:49 JST mhoye @mntmn If this is in preparation for a new run of case manufacturing, can I convince you drop the bottom lip of the LCD viewport by like 1.5mm while you're in there? The current bottom lip of the screen is juuuust a bit too high that it obscures the bottom two rows of pixels of the screen, which in turn hides your cursor, if it's an underscore, p.s. I am not a crackpot.
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