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@PurpCat @BigTLarrity @coolboymew it can't handle something like cyberpunk but at what point do we just declare consoles unsuitable? Like that game really doesn't belong on console in the first place
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@s8n @PurpCat @BigTLarrity There's also the big problem of "If people just wanted raw performance, they'd just get a PC" which is generally more affordable than ever, gaming laptops are actually a viable thing now too, Steam Deck, etc
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@coolboymew @PurpCat @BigTLarrity @s8n Yea, the new handheld PC market is cannibalizing their value proposition. With Steam Deck/Aya Neo 2/ASUS ROG Ally/Lenovo Legion Go providing a near-console like ease-of-use experience and a much wider selection of games with a much longer potential shelf life, why would anyone want something that can't do the portable thing in addition to the HTPC thing?
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@brokenshakles @PurpCat @BigTLarrity @s8n Exactly. On top of their sheer lack of exclusives on console now, why the fuck would you get a console? Especially, why the fuck would you get a premium "Pro" version of a console? Even worse, why would you double dip instead of buying anything else more viable?
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@coolboymew @PurpCat @BigTLarrity @s8n And "Consoles" are moving to all-digital distribution (I myself prefer digital distribution vs physical, but that doesn't obviate the coming point), and without physical media, that's the last of any residual value proposition for consoles. Except you have to buy the on-brand hard drive thats 3x more expensive rather than any off-the-shelf part.
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@brokenshakles @PurpCat @BigTLarrity @s8n I didn't want to go into it, but I was just about to
Yes, Sony and Microsoft seems to be close to ditching physical. It seems only Nintendo is able to distribute their own AAA games in full form in their carts (also not a probably for mid-tier and others on Switch)
If there's no physical and they push digital, why in the fuck should I get a console? I never touched any of the "lmao install this disc on hard drive" consoles, but I remember hearing the experience was miserable
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@coolboymew @brokenshakles @PurpCat @BigTLarrity @s8n Consoles used to be unique and interesting. Exclusives were largely exclusive because each console was completely unique hardware with unique drivers, operating systems, APIs, toolchains, etc. Assets had to be processed/compiled/optimized differently for different hardware. The hardware/software difference between say a PS2 and Gamecube or PS3 and X360 were staggering. Consoles used to be even more powerful than PC's on release.
That all entirely ended with the PS4/XBone era which were both equivalent to about 4 year old PC hardware at their release. Nothing special about consoles since.
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@coolboymew @PurpCat @BigTLarrity @s8n It's the worst of both worlds, you have to pay for the game, then storage (at an inflated price), and then you have to deal with the hassle involved in physical games. Why? It's already stored on the disk, and disk readers have enough thruput to play games... Yet you have to install them. You also lose the benefit of the distribution method policing unfinished titles, because even if you play it off the disk, the dev will want to use the ability to store updates on a drive.
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@jobanab @coolboymew @PurpCat @BigTLarrity @s8n In their heyday, they were specialized bespoke hardware that pushed the boundaries of real-time computing. Often extremely hard to code for, but what was learned from them went into mainline PC development later on more often than not. These days though, a console is just a rebadged PC that has been stripped down and locked down.