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Disinformation Purveyor :verified_think: (thatguyoverthere@shitposter.club)'s status on Wednesday, 27-Mar-2024 05:30:40 JST Disinformation Purveyor :verified_think: I think I figured out the issue with my minetest carts. I think the issue comes down to force load limits. By default minetest sets a limit of 16, but techage mod defines a default per player limit of 24 and it doesn't require force loading to be successful to place the blocks (it just retries if it fails). The only time the techage forceload block will complain about limits is if you cross the techage per player limit, even if it's higher than the server total limit. There are some warnings in the logs, but nothing to suggest that the issue is due to a configuration mismatch.
The rail buffers need to be force loaded for the stored routes to work. I think when they aren't loaded the carts end up in weird places and when you run through the area and the buffer loads then the game tries to play catchup.-
Disinformation Purveyor :verified_think: (thatguyoverthere@shitposter.club)'s status on Wednesday, 27-Mar-2024 05:32:30 JST Disinformation Purveyor :verified_think: @Suiseiseki -
Disinformation Purveyor :verified_think: (thatguyoverthere@shitposter.club)'s status on Wednesday, 27-Mar-2024 05:44:03 JST Disinformation Purveyor :verified_think: I'm thinking retrying is appropriate when the user force loads only persist while they are logged in and you could have a lot of users logging in and out freeing up available force load blocks. But it seems like it might be good to relay to the user in some non spammy way (perhaps a chat message) that not all force loaded blocks are able to be loaded. Or even something like a `/forceload_verify` command that would check the current forceloaded state of each of the placed blocks. more info in the right click formspec for the forceload tile might be sufficient too. -
Disinformation Purveyor :verified_think: (thatguyoverthere@shitposter.club)'s status on Wednesday, 27-Mar-2024 05:59:51 JST Disinformation Purveyor :verified_think: This works well enough for me
minetest.register_chatcommand("forceload_verify", { params = "", description = "Checks each forceload block and returns a count of active/placed blocks", func = function(name, param) local player = minetest.get_player_by_name(name) if player then local loaded = {} local wanted = get_pos_list(player) for _,pos in ipairs(wanted) do if minetest.forceload_block(pos, true) then loaded[#loaded+1] = pos end end minetest.chat_send_player(name, "Found "..#loaded.." out of ".. #wanted .. " force loads") end end, }) -
Disinformation Purveyor :verified_think: (thatguyoverthere@shitposter.club)'s status on Thursday, 28-Mar-2024 23:16:36 JST Disinformation Purveyor :verified_think: Sadly ensuring all the force load blocks actually force load didn't help tame the minecarts. I put one cart down after connecting the buffers and it got stuck immediately. When I went to where it was I found 30 some carts along the way. -
AngryWraith (angrywraith@poa.st)'s status on Thursday, 28-Mar-2024 23:28:38 JST AngryWraith @thatguyoverthere I want to play an alternate to minecraft so badly but my current instance has 88000+ items to it and I don't know what to do without sacrificing a digital chicken. Disinformation Purveyor :verified_think: likes this. -
Disinformation Purveyor :verified_think: (thatguyoverthere@shitposter.club)'s status on Thursday, 28-Mar-2024 23:28:38 JST Disinformation Purveyor :verified_think: @AngryWraith I find minetest a lot more fun than Minecraft. Deploying and playing on a modded server is so much less tedious and it runs pretty well on minimal hardware. The base game doesn't have much to it, but there are so many great mods. I've been playing with tech age as kind of the center of my modpack so I have machines which are a lot of fun by themselves, but they create all kinds of logistical problems to solve which adds a layer of complexity I really enjoy. -
Disinformation Purveyor :verified_think: (thatguyoverthere@shitposter.club)'s status on Thursday, 28-Mar-2024 23:32:42 JST Disinformation Purveyor :verified_think: @AngryWraith the mine carts I'm using come from a different module from the same author. They were working well until I added more force load blocks than the server would force load without a configuration update and now I can't get one cart to follow a recorded route and not get stuck which sucks because I was hoping to use them to cart material from hundreds of meters below my processing plant and have the material injected into the system.
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