Conversation
Notices
-
I think the minecart mod for minetest might be the buggiest thing I've ever seen. I just picked up over 400 carts over 500m of track that cloned themselves into existence. I have multiple stops in the track but each one is force loaded so not sure what the problem is. I want to just clear all carts from the world and see if they keep being generated. I think the buffers send them out on the defined waiting interval if no cart exists or something, and it seems like if you connect the route before making sure both sides are force loaded you end up with carts stopping in strange places along the way.
-
I love the concept but the cart cloning thing is kind of insane. I don't it since each cart is numbered you'd think they would be unique but I passed 3 42004 carts on my descent
-
I'm also doubting the force loading is working at each level of the mine which might be partially to blame for this particular track being so troubled, but its not the first time I've had to go around cleaning up excess carts.
-
I am running a dev branch of minetest so it's possible these problems are related to that too. I got carts working for materials transport between surface locations but they are much closer together.