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cool_boy_mew (coolboymew@shitposter.club)'s status on Friday, 22-Mar-2024 05:38:51 JST cool_boy_mew @anonicus also grats
Now onward to 8 and then Megaman and Bass
Both are pretty hard-
cool_boy_mew (coolboymew@shitposter.club)'s status on Friday, 22-Mar-2024 05:39:43 JST cool_boy_mew @anonicus Power Battle 2 is an 8 prequel IIRC? -
EdBoatConnoisseur (edboatconnoisseur@poa.st)'s status on Friday, 22-Mar-2024 08:20:44 JST EdBoatConnoisseur @coolboymew @anonicus 8 for all the wrong reasons while R&F has a soft attempt at "go back to the roots" and it pulls a mm1 / mm2 like challenge (no e-tanks)
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cool_boy_mew (coolboymew@shitposter.club)'s status on Friday, 22-Mar-2024 08:21:58 JST cool_boy_mew @EdBoatConnoisseur @anonicus Rockman & Forte was hard because apparently Bass is an easier playthrough (also I was playing on GBA, so less res for me), but I recall the stages having a lot of "how do fuck am I supposed to not get hit by that" moments
But yeah, 8 has some hard as fuck stages, I remember Swordman's stage never fucking ending jesus christ -
EdBoatConnoisseur (edboatconnoisseur@poa.st)'s status on Friday, 22-Mar-2024 08:39:57 JST EdBoatConnoisseur @coolboymew @anonicus yeh, R&F just plays a lot better on the SNES, verticality with Bass is crucial and one of the things that make playing on the GBA worse is that to achieve a full height double jump you have to do a dash jump (only doable by double tapping on the gba while the snes got a dedicated button) and then hit your second jump at the apex of the dash jump, and that technique is crucial to even hit the final boss...
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