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I feel like it'd be super easy to make top 50 mobile game of all time with a medium amount of effort simply by the nature that no one even tries. It's the most cancerous selection of trash I've ever seen. I was just moderately curious, I tried looking through the app store in all the ways I knew how, and it's all fucking trash unless you want to buy Minecraft or Stardew Valley.
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@PurpCat looking at the app store kinda killed my interest in writing anything for mobile because if not even really possible to search for games even if you go out of your way. It's a hidden graveyard.
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@crunklord420 It really is.
Look at how big Fortnite or CoD mobile are on the basis that literally nobody else is trying to make a console quality shooter on the go, or genshit impact being so big for being often called a BoTW clone. Or how PUBG mobile outlasted the popularity of the desktop game. Or how big the PS2 era GTA mobile ports were.
One of my goals when I get into gamedev was to make Android ports (I will never touch Apple) of the games I make (given that being a PC game lots of people would want to get in on it) and charge what, like $2-3 for them or some shit.
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@crunklord420 IMO, the trick is to have something elsewhere first. That's when you can put your real game up because of little shits searching for the app and getting fake crap. Search for something notably not on Android like Undertale, or something that's notably banned from the app store like Fortnite and you'll get lots of shitware.
One of my personal theories of why the elsagate shit happened was this. Lots of kids were searching for (cartoon) or (media franchise) and only getting lots of junk, and they clicked on the junk and got that.
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@PurpCat >elsegate
There was tons of bizarre elsagate stuff from what I found. Weird baby with sex panties butt, 3D rendered naked baby app, wtf.
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@PurpCat fr I think really young kids actually just like this shit. Kids are very fucked up, naturally. They're like monkey's and would rip your balls off while laughing if it could.
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@Inginsub >TempleOS devs talk about how bad the mobile landscape is
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@crunklord420 mobile development is genuinely painful, to the point that you have to be fucked in the head to do it