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I bought Mortal Kombat 11 during the steam sale but havent installed it because its 109GB how the fuck did they manage that with a fighting game lol
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@not_benis @Dicer @Fash-E Yeah, I don't remember the last time I booted the switch. Emulation just works. It'll be interesting to see how the emulation dev scene reacts to whatever blocks nintendo had in place for the switch 2
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@striderpod @Fash-E Look at Zelda: TotK, I don't think they have a disk for it but the Japs still compressed it to just 16.3GB, looking better than a lot of steam games made on Unity and Unreal, tho still worse than BotW somehow, and for something that was designed to work on a console, it runs better, works better, it's an overall better product than 98% of western games.
You can say TotK is a 6/10 game and I can't disagree with someone who isn't interested in more of the same from BotW but as a product, as a game shipped, it's miles better than other tripleA releases.
We know modern games are slop, half because they are made by leftist ideologues half because they are incompetent.
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@Dicer @Fash-E @striderpod totk played on a switch fucking sucks with all the framerate drops it has
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@striderpod @Fash-E You assume lazy, but it could be the case they just don't know how to do it anymore. They legit lost the knowledge to compress things
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@Dicer @Fash-E Probably right tbh. if it's expected that everyone has a high-capacity hdd, why bother compressing?
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@Fash-E I remember hearing once that it's because space limits aren't really a thing anymore. Back in the day if you made a super nintendo game (for example) you had to compress the shit out of things for everything to fit on the cartridge. Game devs are lazy hacks who don't care about shit anymore. I want to go back