For the record, type *a is the correct way to declare a pointer.
Conversation
Notices
-
:ihavenomouth: (inginsub@clubcyberia.co)'s status on Monday, 08-Jan-2024 12:17:01 JST :ihavenomouth: -
xianc78@gameliberty.club's status on Monday, 08-Jan-2024 12:17:01 JST xianc78 @Inginsub For the record, pointers are bullshit and it was actually a good thing that languages like Java and Python got rid of them.
-
:ihavenomouth: (inginsub@clubcyberia.co)'s status on Monday, 08-Jan-2024 12:21:07 JST :ihavenomouth: @xianc78 waaaah, I don't understand memory, waaaaah -
xianc78@gameliberty.club's status on Monday, 08-Jan-2024 12:21:07 JST xianc78 @Inginsub I just want to make video games.
-
:ihavenomouth: (inginsub@clubcyberia.co)'s status on Monday, 08-Jan-2024 12:24:03 JST :ihavenomouth: @xianc78 at least learn how to use managed pointers in c++, don't make games in Python or Java -
xianc78@gameliberty.club's status on Monday, 08-Jan-2024 12:24:03 JST xianc78 @Inginsub Don't worry. I'm currently programming in C++ using SFML, but I still hate pointers.
I do like how C# makes them optional though.
-