Why wasn't I aware of this until now? OOT PC Port now supports 3DS models and you can toggle between the two at any time.
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xianc78@gameliberty.club's status on Saturday, 06-Jan-2024 13:01:03 JST xianc78 -
:meru_B: b e a r d (beardalaxy@gameliberty.club)'s status on Saturday, 06-Jan-2024 13:41:22 JST :meru_B: b e a r d @xianc78 pretty shweet. unfortunately you can't change the map models yet, so i believe it's JUST character models.
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xianc78@gameliberty.club's status on Saturday, 06-Jan-2024 16:06:23 JST xianc78 @beardalaxy Textures are good enough when it comes to map models. Yeah, the high quality textures + high quality character models + low poly level geometry does look kind of jarring, but it does have some sort of charm to it. It reminds me of the XBLA port of Perfect Dark where it looks nice in some parts but uncanny in other parts (namely during cutscenes were you can clearly see that there is still no facial animation).
Though, only the character and items use the 3DS models. All the enemies seem to still use their N64 models, but I expect that to be fixed in an update (I think both mods are still in beta). Also, the pre-rendered background areas have been revamped to be more like their 3DS counterparts which is a huge plus in my book.
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:meru_B: b e a r d (beardalaxy@gameliberty.club)'s status on Saturday, 06-Jan-2024 16:06:24 JST :meru_B: b e a r d @xianc78 + the 3ds textures
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