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anonymous (anonymous@freespeechextremist.com)'s status on Monday, 01-Jan-2024 14:51:27 JST anonymous @ceo_of_monoeye_dating @lonelyowl @Zerglingman So I haven't *totally* made my mind up, but given the answers in this thread, some digging on the internet, and the help of a robot I think it's safe to say this idea is a non-starter. Not just in terms of simple computational needs while in use, though it does increase exponentially the more bots you add, but also for the fact it would require incredibly large memory and storage needs the more complex you make it.
I don't see your average Joe installing this and taking up what very well could end up being GB of space, using upwards of 100% of their memory, and tying up their GPU and CPU power to run it, all for bots that quite frankly you could approximate (or even make wholly better) by traditional means.
If anyone has anything additional to add, my ears are open.
I might tinker with it briefly just to have fun, but anything approaching an operational release-ready bot seems like a big non-starter.- Machismo likes this.
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Machismo (zerglingman@freespeechextremist.com)'s status on Monday, 01-Jan-2024 14:51:27 JST Machismo @anonymous @lonelyowl @ceo_of_monoeye_dating Sad! -
anonymous (anonymous@freespeechextremist.com)'s status on Monday, 01-Jan-2024 14:55:13 JST anonymous @Zerglingman @ceo_of_monoeye_dating @lonelyowl I know. If my tinkering yields positive results obviously I’ll go with that, but I just don’t see it being a particularly viable root in terms of mass adoption.
I was considering a mixed approach though depending on those needs. Like perhaps using ML/RL for using attacks and what’s the best attack to use.
I was already struggling with how to make movement not make the game slow to a crawl in the first place, so perhaps it’s all for the best. :yuiShrug:
And if you’re interested, I might whip something up for the fun of it just as more of a “what if”.
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