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There really isn't enough discussion about "Family" games beyond whether a game is cartoony and has local multiplayer. The actual experience of playing different games with small children can vary quite a bit based on any number of design decisions. Kirby: Return To Dreamland DX is an amazing game for this experience, while Mario Wonder is less so. Both have some mechanics designed to be forgiving, but Kirby's core design is way better for beginners, and with unlimited floating and a store of healing items that you can share between players, it's much easier to shepherd kids through the average Kirby level than the average Mario player. Also Kirby has plenty of simple and accessible minigames to enjoy as well. Mario does have Badges and baby mode characters to try to help with this, but the bounce badge can only do so much, especially on certain levels, and the kids might not want to play baby mode characters because they can't transform. Mario Wonder is still a very good game, but it's designed more for all-purpose difficulty as opposed to specifically being newcomer-friendly. As much as game journalists bitch about accessibility, it's glaringly obvious they just want to be able to play the same "mature" games as everyone else without being reminded how bad they are, not about how to teach newcomers to learn to play.
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@ArdainianRight I dunno, between the badges, early mandatory levels barely ever featuring bottomless pits and the ability to frequently pick and choose which levels/seeds to tackle (including a bunch of easy freebies), I'd say Mario Wonder is still quite newcomer-friendly. Then again, I don't really know how much the platforming skills of kids have wasted away due to mobile games.
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@ChristiJunior Kirby warping players back to P1 instead of turning them into ghosts that you have to go revive is by itself incredibly helpful. Also you can only take 2-3 hits with limited power-ups, whereas Kirby is more forgiving and you can also bust out as many healing items as needed. Mario is of course still forgiving, but when you're talking 4-5 year-olds, expecting a bare minimum of cooperation is often too much.
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@ArdainianRight Also, remember that when Nintendo talked about their "Blue Ocean" strategy during the Wii/DS era, they were referring to bringing in more kids and grandparents into gaming. When game journos talk about "accessibility", they want to bring in faggots who can't or don't want to actually play video games, and just want to watch another pozzed goyslop movie/Jewflix show.
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@ArdainianRight hmm i don't quite like treating the kids as full retards though
Specially because i started playing vidya when i was 5 years old without any of these things and still grew to like vidya
I think it's fine to give them a bit of challenge for them to grow fond of that feeling of overcoming difdicult games
But then again i might be the weird one since by age 7 i was completing megaman X6 on a daily basis :kekw:
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@rlier23 It's a bit different with co-op involving kids of differing skill levels. You don't want one kid holding up everyone else. But that's one reason why I like Kirby more than MK8D, where the help will just play for you. Kirby still expects you to play the game, even if it is forgiving.
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@ArdainianRight How's Kirby and the Forgotten Land compared to Super Mario Odyssey?
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@berkberkman Both of them are absolute must-plays.
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@ArdainianRight @berkberkman Can confirm.
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@berkberkman @ArdainianRight forgotten land is more linear and shorter but it's still great