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Heavens Feel (heavens_feel@bae.st)'s status on Wednesday, 20-Dec-2023 10:19:16 JST Heavens Feel @beardalaxy @Tadano In my case, I'd say that the original Zelda 1 on NES is just about perfect at doing what it's trying to do - the open world is big and full of secrets, and the dungeons are complex and a fair way to roadblock your progress until you clear them. You even have the freedom to clear the dungeons out of order (I used to get the Magic Key to clear the other dungeons faster) and I love the game's setup of sending you out into the world with a sword and telling you, "go!" -
:meru_B: b e a r d (beardalaxy@gameliberty.club)'s status on Wednesday, 20-Dec-2023 10:19:17 JST :meru_B: b e a r d @Tadano this was prompted by an interview with Eiji Aonuma where he stated that the reason why people like old Zelda games is nostalgia and that he can't understand why people who would want to return to a more restrictive game for any other reason.
It's stuff like Miyamoto INSISTING on forcing motion controls into crap that doesn't need it because it's a "new way to play." Kojima making a worse game because his whims alone aren't conducive to good game design as much as they would be to some underground film festival movie. Sakurai feeling like people were playing his party game wrong so he added random tripping in the next one just to spite them, or getting so upset that the story for previous games leaked that he didn't focus as much on it later. I don't think a lot of them actually understand what makes people play the games sometimes, and they look solely at sales figures numbers to guide them but it's quite often misplaced because that's not always representative of your core userbase.
That's why having a good team around you is good, though, for sure. Maybe these people have been given a bit too much power over what a game should end up being like at times. Honestly, that's probably part of why something like the original Silent Hill games did so well, because it was a small team and they all contributed to a lot of the game in some way or another. In fact, that might be why a lot of older games seem to have a bit more "quality" to them, for lack of a better term. They were made by significantly smaller teams that could actually contribute, whereas at this point the dev team sizes are expanding at unreasonable amounts (to the point of massive industry layoffs) so there needs to be just a handful of guys who all report to one guy calling the shots.
I don't know, just spitballin. I'm not too happy with the state of modern gaming as I'm sure many people aren't and I think there are a lot of reasons for that, even just beyond "woke" stuff. Gaming's gotten a little too big, perhaps, which sounds like a good thing in theory because more money, more games, more players, more spotlight in the social zeitgeist. It's very easy to feel that magic has been lost, though.
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