>But also, it’s interesting when I hear people say those things because I am wondering, ‘Why do you want to go back to a type of game where you’re more limited or more restricted in the types of things or ways you can play?’
Because those games had WAY better dungeons, better stories and better music? Maybe that could have something to do with it?
@ChristiJunior It's so sad to see how devs think that non linear games are better than linear ones in every way. Just because you can do whatever you want doesn't make them better.
@ChristiJunior Because it's a focused experience and you don't need to dilute everything in the service of nonlinearity. Also a linear/semilinear experience can still offer a lot of places to explore and things to do. Wandering through noob areas when you're most of the way through the game just isn't interesting, and any rewards you get are either superfluous or only there for completionist purposes. Even if it annoyed a lot of people, gating Skells and flight in Xenoblade X until later on in the game made them feel really impactful. Nothing in BOTW really feels like that, because you get all the big stuff at the beginning and even if you still find a few neat things, there's nothing that really changes how you play after the paraglider.