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CrunkLord420 (crunklord420@clubcyberia.co)'s status on Friday, 01-Dec-2023 11:26:25 JST CrunkLord420 I HATE RIGGING
I HATE RIGGING
I HATE RIGIFY
I HATE AUTORIGPRO
I HATE RIGGERS
I HATE CONSTRAINTS
I HATE FK
I HATE IK
NOTHING WORKS- Token likes this.
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CrunkLord420 (crunklord420@clubcyberia.co)'s status on Friday, 01-Dec-2023 11:38:20 JST CrunkLord420 @thendrix I spent a day with rigify and gave up. Now I'm looking at ways to do foot rigging.
All I want is to be able to IK the legs, but also effectively IK the base. It's like a spider thingy. But it's a robot so it should never stretch. -
Terry Hendrix II 🏹 (thendrix@social.hendrixgames.com)'s status on Friday, 01-Dec-2023 11:38:21 JST Terry Hendrix II 🏹 What ya rigging? Bipeds should be pretty much a done deal.
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CrunkLord420 (crunklord420@clubcyberia.co)'s status on Friday, 01-Dec-2023 11:39:46 JST CrunkLord420 @thendrix I literally want to "Reverse" IK the base, like IIK, or FK, but not FK because the feet shouldn't move. I'm watching a video on foot rigging now which might be the trick. -
Terry Hendrix II 🏹 (thendrix@social.hendrixgames.com)'s status on Friday, 01-Dec-2023 11:50:03 JST Terry Hendrix II 🏹 The proc animation part is normally the easy thing compared to content authoring… :shrugz:
Have you looked at FABRIK and such?
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CrunkLord420 (crunklord420@clubcyberia.co)'s status on Friday, 01-Dec-2023 11:50:03 JST CrunkLord420 @thendrix nope, I know blender has some procedural animation stuff just right now I want to get this rig working so I can put in some placeholder animations. -
Terry Hendrix II 🏹 (thendrix@social.hendrixgames.com)'s status on Friday, 01-Dec-2023 12:08:55 JST Terry Hendrix II 🏹 Oh, so you’re more concerned with authoring FK animation to blend with in-game IK, or you want to generate curves to drive IK controllers?
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CrunkLord420 (crunklord420@clubcyberia.co)'s status on Friday, 01-Dec-2023 12:08:55 JST CrunkLord420 @thendrix I'm just making animations for CyberChud. All I do is linear interpolation between keyframes, I don't even support anything other than quaternion rotations lmao. I don't even blend between animations (yet) -
CrunkLord420 (crunklord420@clubcyberia.co)'s status on Friday, 01-Dec-2023 12:11:32 JST CrunkLord420 @thendrix anyways I basically figured out after watching this guys video. I love how the nugget of knowledge is glossed over in like 15 seconds over the course of a 16 minute video: https://www.youtube.com/watch?v=dWgYP-ABNSk -
CrunkLord420 (crunklord420@clubcyberia.co)'s status on Friday, 01-Dec-2023 13:01:29 JST CrunkLord420 @thendrix it works, in principal. In conversation permalink Attachments
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ssumma@anthro.cc's status on Monday, 11-Dec-2023 15:45:44 JST SSumma @crunklord420@clubcyberia.co @thendrix@social.hendrixgames.com I spot a little IK bounce there. It it what it is
In conversation permalink CrunkLord420 likes this. -
Milo :gphn_verified: (milo@anthro.cc)'s status on Saturday, 16-Dec-2023 05:12:10 JST Milo :gphn_verified: @crunklord420@clubcyberia.co @thendrix@social.hendrixgames.com P2D has a good course on IK/FK rigging in blender. https://www.p2design-academy.com/p/the-art-of-effective-rigging
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CrunkLord420 (crunklord420@clubcyberia.co)'s status on Saturday, 16-Dec-2023 05:12:10 JST CrunkLord420 @milo @thendrix I don't believe in paying money for courses. In conversation permalink