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>playing risk of rain
>run doing fine
>stage 3
>get lost because the new varians are a fucking headache to travel through and i have no mobility items
>spend 7 minutes looking for the teleporter
>get fucking killed because enemies are now overwhelmingly strong
i swear to got sometimes this game is pretty bullshit
- luithe and Cayhr like this.
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@rlier23 You have taken the risk, and got rained on. :zt_dab:
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@rlier23 Such is RoR1. It's pretty brutal with teleporter spawns and you simply getting overwhelmed because you took too long and failed to scale. I've had very good runs so far with Drifter because she is quite frankly quite OP (Monsoon of course. I can handle more than Drizzle!). Just have to get a sense of how to scour the map; such is the way of learning the game. It's no different than with Enter the Gungeon and figuring out how the game usually spawns the boss rooms. But in EtG, you aren't pressed for time where enemies will be able to rape you with pure stats!
It's what sets RoR apart from other roguelikes, but at the same time, is also its most contentious design point. The runs you succeed are the ones you hit the teleporter quickly and loot while the teleporter event is going on. The ones you fail are the ones where you spend too much time dilly-dallying or looting as the game scales beyond the current stage's provided power.
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@Cayhr i feel fucking robbed i got squashed by numbers i hate it
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@Cayhr yes i know
but it's a lot harder since now mobility items are extremely fucking rare.
it's a miracle if you can get your hands on more than 2 goat hooves in the first 4 levels.