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@lelouchebag @Suiseiseki data structures like what?
- Machismo repeated this.
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@condret @Suiseiseki At one point I made a rougelike so I had to implemtent A* (enemy searching, dungeon solvability), binary trees (dungeon generation), and some basic data structures for inventory management. In C that would be absolute hell to implement
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@Suiseiseki Ehh pretty annoying. I like the idea of a barebones "api" so to speak but without dealing with the shit performance that comes with stuff like python or javascript. I'm good at C but I know it's going to quickly become a bitch since historically my engines have used a bunch of data structures