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Totally not suspicious Minty (minty@varishangout.net)'s status on Thursday, 12-Oct-2023 11:02:13 JST Totally not suspicious Minty The 3d models look cute and the skills are okay but man I miss the old disgaea sprites. Those attack animations used to go hard :kanna_wow: -
cris1010 (cris1010@varishangout.net)'s status on Thursday, 12-Oct-2023 11:02:13 JST cris1010 @Minty yeah... I also prefer 2D, but I understand that it's just too expensive to maintain, the development time is also shorter and mechanics like "Jumbify" just looks good in 3D without having to put any work into it. Cayhr likes this. -
Cayhr (cayhr@varishangout.net)'s status on Thursday, 12-Oct-2023 11:02:13 JST Cayhr @cris1010 This is similar to the sentiment for Starcraft's transition from sprites to 3d. Personally I don't mind either, and honestly I want to dabble in 3d myself for a lot of practical reasons like being able to reuse animations for similar skeletons and things like that. I think 3d can get close to the charm of 2d, but it's going to take some very serious polish to achieve the same snappiness of hand drawn animation principles.
@Minty -
Cayhr (cayhr@varishangout.net)'s status on Thursday, 12-Oct-2023 11:40:10 JST Cayhr @Minty Yeah, it's possible that they decided to cut a lot of the sprite animations from the 3d models because it was too much development time. Again, as Blizzard has shown, you CAN get close to 2d animation principles via 3d. It's just much more of a focus to get those animations right when it's the whole screen played many times versus a tiny unit on the field.
It's okay, kaiju nekomata in 3d is great to watch :kekw:
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Totally not suspicious Minty (minty@varishangout.net)'s status on Thursday, 12-Oct-2023 11:40:11 JST Totally not suspicious Minty @Cayhr @cris1010 the 3d models are really nice but they have a hard time capturing the speed and weight of the sprite attacks. I do actually really like how cute the models look. Just hope they can capture some of that over the top charm of the older skills. With time I'm sure they'll get it. You can already see major improvements from d6. -
cris1010 (cris1010@varishangout.net)'s status on Thursday, 12-Oct-2023 11:53:46 JST cris1010 @Cayhr @Minty Oh that, yeah you can see everyone from ANY angle now :kekw: Cayhr likes this. -
Cayhr (cayhr@varishangout.net)'s status on Thursday, 12-Oct-2023 12:03:38 JST Cayhr @rlier23 Bro Proof of a Hero DOUBLE CROSS :dimensionalcum:
@Minty @cris1010 -
salty_apollyon (rlier23@detroitriotcity.com)'s status on Thursday, 12-Oct-2023 12:03:39 JST salty_apollyon @Minty @Cayhr @cris1010
i watched a few minutes of gameplay and they seem marginally better than 6
they should really focus on the startup and the final frames of the animations, the reason why they may seem weightless is because the animations happen too fast and dont seem to have a well defined beggining and end
i mean just look at mhgu it's 3d but you can FEEL the impact in the game just by looking at it
https://www.youtube.com/watch?v=4RCQF8V5oS8
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