Conversation
Notices
-
>imagine playing Magic: the Trooning in <current year>
- luithe, チャガタイくん@喜多川海夢推し and :gura_sus: 1e+6 litres :flag_china: and 2 others like this.
-
@Suzu I didn't know anyone actually played the game, I though people just collected the cards
-
@poopernova @Suzu EDH/Commander format is okay, Standard and Modern are nasty trash fires
-
@poopernova nah, there are even spergs who play it "competitively".
The matches are just random shit with cards worth thousands of dollars where the one guy with most counterspells in the hand wins.
-
@Moto_Chagatai @poopernova EDH became trash when they turned it into "commander" and started desigining cards and products directed to it, desu.
-
@Suzu @Moto_Chagatai @poopernova Formats like that are always more fun when they're not being managed by invested parties.
-
@supersid333 @Suzu @poopernova It's interesting to know that the early stages of EDH were mostly composed of jank decks and limited to the Elder Dragons from Legends
Nowadays you still get jank decks but the Spikes and Johnnys have inserted themselves into the pool (cEDH) and have caused some sort of rift
-
@supersid333 @Moto_Chagatai @poopernova it's the same with pauper.
Pauper was pretty neat when people just made cool decks with their commons and no one had noticed a thing yet, then the schizos inserted themselves and WotC took notice, and they started releasing "awesome cards for pauper", and then there are pauper decks worth more than a regular standard deck because everything in MtG must turn into shit.
-
@Moto_Chagatai @Suzu @poopernova Helps that no one really has a clue on whats "good." Leads to everyone involved just playing cards/decks they like instead of the not yet discovered tried optimal decks
-
@supersid333 @Suzu @poopernova Autists find a way
-
@Suzu @Moto_Chagatai @poopernova Wait isn't Pauper a format based around commons? How the fuck are they more expensive then proper decks?
-
@supersid333 @Moto_Chagatai @poopernova it's pretty easy when WotC releases "pauper cards", which are insanely powerful common cards that were designed to be good in pauper (and they usually are good in Standard/Extended too, because they punch above their weight). Then the market adjusts itself around it, and some of those common cards start being traded for the price of rares.
-
@Suzu @Moto_Chagatai @poopernova Fair enough I guess, if MtG sees it as profits then it would make sense they'd start flooding it with "commons" that excel in that format.
More proof to the point that it's more fun without the developers trying to get their buck out of it.
-
@smugumin @Suzu @poopernova EDH (Elder Dragon Highlander) is a 100-card singleton format where you pick a "Commander" (any Legendary Creature) and all cards in your deck are limited to the Commander's colors
You can have any number of basic lands of the same name in the deck
-
@Suzu @Moto_Chagatai @poopernova
i just barely dipped my toes into mtg back in the day, can you guys explain commander and EDH to me?
-
@smugumin @Suzu @poopernova
For example, in a Borborygmos deck, these are the only allowable cards:
・Basic/nonbasic lands that produce red, green, or colorless mana (red or green + colors outside of the Commander's color identity = nope)
・Permanents/sorceries/instants within the Commander's color identity
-
@Suzu @poopernova @smugumin A Commander goes to the Command Zone at the start of any game and you can cast him any time you're able. When your commander dies or is exiled, you can:
・opt to put him back into the CZ so you can cast him again later for two additional generic mana (this is the Commander tax and it is cumulative each time a Commander dies)
・or just put him in the graveyard or in exile.
-
@Suzu @poopernova @smugumin Games are usually won by dealing 20 points of combat damage from your Commander to other player(s). Commander damage is tracked separately from other types of damage.
-
@Suzu @poopernova @smugumin Each player begins at 40 life btw
-
@Suzu @poopernova @smugumin Yes that's it, thanks for correcting me.
-
@Moto_Chagatai @poopernova @smugumin IIRC the commander tax is only cumulative for each time you send him to the commander zone, not for every time he dies.
For instance, if the commander dies 3 times and you send him the 3 times to the commander zone, he'll cost 6 additional mana when you try to cast him again.
If you have a weird reanimate deck and the commander dies 3 times but you send him to the graveyard the first 2 times to reanimate him, and only put him in the commander zone on the 3rd one, he'll cost only 2 additional mana.
-
@smugumin @Moto_Chagatai @poopernova btw, if you guys are interested in a less autist version, there is a game called Epic Card Game that scratches the Magic itch with 1/10 of the cost and way less hassle.
https://www.epiccardgame.com/
One of the coolest ways to play Magic that ae didn't discuss yet is by drafting (you open a booster pack, pick a card, pass the rest to the player to your right, do it until there are no more cards, the do it twice more, one passing to your left and the other to your right again, then try to build a deck with the card pool you got).
However, opening 3 booster packs for each player every time you want to play can become expensive. So, the cooler players build something called "draft cube", that is a box full of single copies of cards, and then you can split those cards into many 15 card "booster packs" and draft away. People who make draft cubes tend to promote a curated experience, trying to balance the power between the different colors and cresting some cool archetypes players can seek when drafting. Creating a good draft cube can also be very time consuming, and also ridiculously expensive depending on how many cool cards you want inside it.
Epic is a game that plays like a simplified version of Magic, avoiding problems with mana colors and such, and was designed to work well with drafting. The basic box comes with a single copy of every single card of the core set, and it's enough to play a 4-man draft with a single box. The game also has the rules for you to create a "big cube" using 3 copies of the basic box (which will end up introducing "card rarities" because you'll remove extra copies of some cards while leaving others).
The expansion boosters are also pure expansions, there is no randomization. You'll always receive a single copy of every card that is in that expansion with a booster, which makes it pretty easy to fill up your card pool in a balanced way.
I've bought a single core box and also 8 or 12 expansion boosters, I can't recall now, but I got every single one that was available at the time. This gave me a full 8 person draft cube for around 60 bucks (the core set was 19.90 and each booster pack was 3 bucks), and one of the expansions brought in the Gods and the Demigods cards, which are basically creatures that serve as EDH/commanders with their own deck lists, so I can easily split the cards into 4 balanced decks to play something different than a draft.
I need to take a look, I'm pretty sure there are some packs that were released since when I bought it with more cool stuff.
-
@Moto_Chagatai @Suzu @poopernova
thank you, so i assume i cant target commander cards or something? like i cant just play a black deck and spam 1 mana instakill cards at commanders?
-
@smugumin @Moto_Chagatai @poopernova you can. A commander is a regular creature, the only difference is that the damage it deals can kill you quicker.