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@moi Is it all that wide-spread? I'm not sure that many games have it. Adoption doesn't seem that high, since you don't hear about it that often, outside of big titles.
There's not only licensing costs, but also a reputational risk whenever denuvo is used, since legitimate customers are often unhappy about its performance impact. I've heard that one of the nu-Doom games dropped it some time after release. SecuROM was an ugly annoyance as well, when it came to disk DRM, but you never hear about it.
It really boggles the mind that there are people defending denuvo (or Microsoft spyware) in comment sections every time. They love to say it has no performance impact despite evidence to the contrary.
As far as bad DRM goes, Ubisoft is the worst with its always online DRM, which ensures that a game is dead 5 years after release. Good riddance, I guess. Less digital opium for us.
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@RustyCrab @wizardyuuka @moi Same thing happened to P4G and P5S, Atlus forgot to put Denuvo in prerelease copies. But looks like they learned their lesson with P5R, it's still not cracked.
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@wizardyuuka @moi Bethesda accidentally shipped doom eternal without denuvo on release. They patched it in like an hour but it was obviously too late.
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@mint @RustyCrab @moi Nobody bothered with Left Alive, the abortive Front Mission reboot that tanked. Still vaguely curious, since I love kusoge, but it's probably for the best.