Moved dig tile variation into a shader rather than modifying the actual geo before instantiating. It more than halves dig load times, so I've made "huge" dig sites bigger (1,221 tiles here!). I'll have to see whether it hurts perf on lower end GPUs before I commit
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Cheeseness (cheeseness@mastodon.social)'s status on Tuesday, 19-Sep-2023 18:06:02 JST Cheeseness -
Cheeseness (cheeseness@mastodon.social)'s status on Tuesday, 19-Sep-2023 18:06:03 JST Cheeseness Ah ha! I have achieved Number Godhood and mastered the rendering of Almost Longitude and Messy Latitude. I shall now ascend to a Pure Numeric Form. Or sleep. Whichever comes first. #gamedev #indiedev
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