@hakui@birdulon Your point as I understand it is that it's not possible to make money out of a game which the source code is under a free/libre license even tho the content is under it's own copyright/trademark.
My point by taking for example the unreal engine is that it's source is "open core" which is the closest thing to a permissive license with some additional restrictions. Meaning that people can make money out of software that are publicly available.
And that it is not the fact that code is easily replicable that drives out developers but it's the human practice of being a parasite by putting minimal effort. Such behaviour is/can be a thing even if the software is gplv3/mit/proprietary.
And copy pasting code/putting minimal effort and create just new content will even go faster with the evolution of AIs.
Thus my point still stands, nothing stops people from making a living with a GPL licensed game. I will agree that it can how ever disturb practices such as micro transactions/gambling designs, which weren't a thing in video games in the past. Except of course of dedicated gambling machines.
@mangeurdenuage@birdulon >it's not possible to make money out of a game which the source code is under a free/libre license i didn't say it's not possible, i said whatever amount made is not profitable to make it sustainable full-time >nothing stops people from making a living with a GPL licensed game except, well, the lack of willing payers
@hakui >they're doing this to make money duh They can make money without it being proprietary. Less than 1% of the population is capable of understanding the word compiling. If they're afraid of people making non legal copies of their content then they just apply the law via their trademark they already deposited.
@mangeurdenuage@hakui >Less than 1% of the population is capable of understanding the word compiling. [compiles your game and undercuts you on all supported platforms] [puts in minimal port effort on platforms you didn't support, and gouges the price there while also not releasing source] These are real things that have happened time and time again in the Android emulation scene and driven out very talented developers
@snacks@mangeurdenuage@hakui >corruption of champions and everything else by that guy is foss I can't find anything backing this up. All I've found is people claiming that the Corruption of Champions (1) source was released to the public at some point, without a license, and it has since been removed from GitHub. I'm also seeing people claim that the source for CoC2 will never be distributed, for what it's worth.