@coolboymew It would be nice to see more Pikmin & Metroid. Ideal would be F-Zero and I wouldn’t mind a Star Fox that learned a lot from Ace Combat tbh.
Y’know, to buy off ebay when everyone’s trying to scrounge up money for their next console.
@coolboymew@SuperSnekFriend I dunno, Pikmin 4 showed that even games from mid-tier series can still pull off record-breaking sales on the Switch, and Metroid is probably not the kind of system seller Nintendo would save from the Switch 2 anyway. It'd make more sense for them to save something like Mario Odyssey 2 for that.
@coolboymew@SuperSnekFriend Yeah, But Mario Odyssey 2 is way overdue, especially considering that Odyssey got no singleplayer DLC, so it makes more sense that it would be the game they're holding back for the Switch 2, either that, Galaxy 3 or Mario Kart 9. They might hold MP4 back as well, but I can't see Nintendo relying on Metroid as their launch game, Samus might be one of their Big 3 characters, but her games never put up truly huge sales.
Are those numbers region or global? I threw Pikmin 4 into an order I was already making from Japan because it was almost 1/3 cheaper to get the Japanese cart that way. Shipping change was negligible because games are light.
@ChristiJunior@SuperSnekFriend Still, even if it's not a system seller, they need a robust line up that's actually filled in the first year. First years always suffers one way or another and if they actually got 3rd parties on board this time it could make upgrading a no brainer, even if some of them are ports, like let's say, the FF7 remake
If Nintendo can manage that this gen, then they'll basically destroy the competition
Not if it’s a fully compatible significant hardware upgrade. DS Lite wasa huge upgrade. Make a Switch 2 that can do 4K native output and my wife will insist that we buy two just to play Xenoblade over again.
@leyonhjelm@SuperSnekFriend@coolboymew We haven't got hard numbers outside of Japan yet, but given how it's outselling past games and the legs it's showing, 4-5 million lifetime sales should be doable. Pre-Switch Pikmin games couldn't break 2 million.
@ChristiJunior@coolboymew@SuperSnekFriend Wrapping up MK8D DLC and Tour at roughly the same time makes me think MK9 is gonna be their launch pick for very obvious reasons.
That was more of a bump than a leap. I don’t think most people considered replacing a working Switch with the OLED model. Need to make something that really gets people to see serious benefits. I mostly play on the dock.
@ChristiJunior@SuperSnekFriend I dunno man, the Switch ultimately won because of it's form factor. Also remember that nobody bought Wii Us, so buying a Switch for BotW was definitively possible. The Wii U had the excellent NintendoLand and then very little along the year because 3rd parties fucked it over hard. It was less bad on Switch, but the first year was pretty bad too
If they can manage to avoid the first year bullshit on top of it being backward compatible too with even perhaps older Switch games having a Switch 2 advantage maybe (portable mode = full performance on Switch 2 or something), then they'll destroy everything else
@coolboymew@SuperSnekFriend The Switch VS Wii U launches showed that 1 killer app is worth more than 10 decent-ish games. The only Nintendo home console to launch without either Mario or Zelda was the GameCube, not a console experience Nintendo wants to replicate. We won't get a new Zelda for ages, so a Mario game seems a given. If they have a game as big as Mario Odyssey 2, Mario Galaxy 3 or Mario Kart 9 at launch, they don't need anything else, remember, the Switch launch lineup was absolute dogshit aside from BotW, but BotW was all it needed.
@ChristiJunior@coolboymew@SuperSnekFriend I mean they also had a steady stream of noteworthy releases throughout 2017. What killed Wii U was basically nothing after Nintendoland/NSMBU at launch for over half a year.
Portable PS4/PS4 pro power is definitely enough though. But my opinion is probably against the conensus since I'm still fine with playing games from 2-3 generations ago.
One of my buddies who has a series X was complaining about remnant 2 and how he paid $70 for it and the game keeps freezing/crashing after he had to download almost 100GB on crappy internet speeds and I was telling him about how I'm playing old xbox 360 games and don't have to put up with that bs.
Current gen AAA gaming is total ass yet normies keep buying up any turd that is thrown at them without question and then they wonder why shit is getting worse. I mean when you reward bad devs with sales because everyone else is doing it maybe the problem isn't the devs but the consumer.
@ooignignoktoo@ChristiJunior@SuperSnekFriend@leyonhjelm@neopolitan I agree but the problem is the other systems. The Switch somehow was able to get some games when downgraded played as well as a PS4. However now with the new consoles out they can't ride on that forever unfortunately
Power isn’t important to me. I care about two things. Does it improve my output to support my giant ass 4k TV I didn’t want to buy but that’s all I could find that didn’t look stupid where it’s mounted, and faster load times if possible. Especially for shit that has no excuse, like the built-in Nintendo stuff like the place where you buy avatars with silver coins. They are unacceptably slow due to being treated like apps, fortunately I use them very little.
@coolboymew@SuperSnekFriend Nah, the Switch's first year was actually kinda crazy: BotW, Mario Kart 8 DX, Splatoon 2, Mario Odyssey, Xenoblade 2 to name just the highlights, 2017 will always remain its best year. That said, the hardware itself definitely won people over as well, not just the software.
@ChristiJunior@SuperSnekFriend a lot of these were spread out, weren't they? I recall months with very little to play at some point. Way before Splatoon 2 and Xenoblade 2
Sure the Switch does get downgraded games but just avoid Read Dead Redemption unless you can get it cheap the price R* / T2 is selling it for is criminal considering it's story only and no multiplayer which was a huge component of the game. I still need to set Yuzu up at somepoint so I can play Metroid Dread.
@coolboymew@ChristiJunior@SuperSnekFriend I did. But the point is those were noteworthy if not quite as big as the major releases, and were plenty adequate as gap fillers.
@coolboymew@SuperSnekFriend Maybe Disgaea 5 being such a time sink really helped, lol. I also forgot Mario + Rabbids, that's definitely another major new game that year.
>when the only buyers just wanted Nintendo first party games.
Patently false and the Switch is proving it
It's EA that the retards published Mass Effect 3 on a system that had none of them, and then completely fucked it by releasing a budget collection of all 3 before it released
Then Ubisoft literally had the entire summer for themselves for Rayman, including a cool demo with daily and weekly competition and they fucked it hard by delaying it and putting it on all consoles... at the same time as GTA5's release
3rd parties literally fucked themselves on the Wii U and took it as they don't sell on it
The Wii us problem was the hardware was competing with 2005 hardware, had the Wii sigma, and developers dropped it fast when the only buyers just wanted Nintendo first party games.
I own a Switch and maybe ten games. The last system I had that I called my own was a PS3, and even that I owned because my wife and I were playing hockey online side by side with them. PS2 and Wii were the last systems I really got into.
I thought I had grown out of video games but it turns out I just didn’t like anything they were making.
Current roster of games I have from switch: Xenoblade I Xenoblade II Xenoblade III Pikmin 4 Mario Kart 8 Deluxe Smash Chrono Cross Collection of Mana or whatever they called it Animal Crossing all the Ace Attorney games I think I might have a couple of others I have not played that my wife wanted.
@coolboymew@PurpCat@SuperSnekFriend Ubisoft denying the Wii U a family friendly 2D platformer exclusive because their M-rated Zombie game didn't sell well was peak retardation - and Rayman kinda ended up commercially bombing as a multiplatform game anyway.
I actually did not like Rayman on Wii but I would have bought it on Wii U because there was nothing else. Ubisoft basically fucked themselves because the attach rate would have been insane
getting other companies to port their games to switch was a great move. I also heard anime games with lewd stuff have a better home in the fucking switch that soyny or gaycrosoft
I'm not talking about what some diehard Nintendo fan thought in 2012-13 (remember the debunked Power7 rumor?). I'm talking about what people were buying the Wii U for. Nintendo consoles from the N64 to the Wii U had a very specific reputation that Reggie knew (which the Switch would change), that you would only buy them to play Smash or Mario Kart or Zelda or some shit.
This is how everyone outside the Nintendo circle saw Nintendo consoles.
@coolboymew@ChristiJunior@SuperSnekFriend There were 3 major things Nintendo did on the Switch that made them not have a Wii U 2: The first was they used off the shelf hardware that was better than the hacked up PPC750 being used on the Wii U (no seriously it still has paired singles), in this case a still modern (in 2017) Android SoC. The second was that Nintendo merged the console and handheld, meaning that they weren't spread out to two different platforms trying to make games. The third is that the only "gimmick" on the Switch was the dock, given that to the normies Nintendo was known for doing weird shit on the Wii/Wii U in particular, or making dumb design choices on the n64/GameCube.
And then as the Switch sold and was cheap, it crossed over and now you're likely to see a normie with NBA 2k and Fortnite on the Switch. It helped that Pokemon go "normiefied" Pokemon along with hypebeasts buying up Pokemon cards.
The big console that sold well in Japan was the 3ds, not the Wii U, and then in the west Nintendo consoles had a reputation of being underpowered with a lower attach rate than the Wii, and the Wii had a terrible attach rate.
Sure. There were some good games made on the Wii but they were selling maybe 1 million at most on a console that 100 million, and a lot of people who bought the Wii only bought it for Wii Sports and a few other games. But because of the attach rate, even CoD would still sell a million on the Wii (for poverty kids who didn't have money/a mom who would buy them a 360). What did sell on the Wii were games that fit a specific mold.
And then there was also the reputation the console had for shovelware, but that's another story.
>Well what helped was the fact third party game sales were higher on the Switch.
Once again, the few 3rd parties that came on Wii U basically put the stick in their bicycle wheel by themselves and then cried 3rd parties games did not sale
Meanwhile, indies were basically having records sales, some of the best sales out of ANY platform, on a system that sold low
@PurpCat@ChristiJunior@SuperSnekFriend@mischievoustomato And then on the Switch, by miracle, we got a few godly porting house that did a really good job on a handful of games, then helped by the portable form factor, actually got sales because they actually tried
@coolboymew@mischievoustomato@PurpCat@SuperSnekFriend I mean, just look at how well Monster Hunter Rise did on the Switch. And nostalgia-pandering 3rd party games always sell WAY better on the Switch than any other system, even bad ports like Bloodstained.
The thing with the Wii is a bunch of normalfags who never played videogames in their life bought it to play the sports game and never bought a single solitary game after that initial purchase. It inflated the sales numbers. I know several who did this.
@PurpCat@mischievoustomato@SuperSnekFriend@coolboymew The Wii's hardcore userbase was no bigger than that of the N64, hell, it might have been smaller, depending on just how casual you consider games like Mario Galaxy and Smash Bros. Brawl to be. The extremely disappointing sales of Metroid Prime 3 were a dead giveaway.
Did you forget the part about a specific mold, or do I need to remind you that those indie games fit well in the "Nintendo Mold"? Shovel Knight? The people who owned Nintendo home consoles at this time period were the stereotypes or people who would just buy the game on Xbox/Steam.
@Goalkeeper@mischievoustomato@PurpCat@SuperSnekFriend@coolboymew That's the weird part - the Wii's userbase was extremely casual, but they were usually casuals who still bought plenty of games. The Wii's attach rate is WAY better than you'd think, the people just didn't buy the best games.
@Goalkeeper@mischievoustomato@PurpCat@ChristiJunior@SuperSnekFriend But we just went from the Wii U to the Switch. It's absolutely 100% the same. Nintendo completely turned the bullshit mold table because of the Switch's form factor and Sony pissing off the Vita anime games devs
I mean if you have adblock on or never saw kids TV, you wouldn't know exactly who Nintendo was marketing towards. They were on the level of the Marcus PSP ads.
Well what helped was the fact third party game sales were higher on the Switch. Meanwhile, even back then, they had the least censored version of BMX XXX
Meanwhile you had, who was it, EGM giving low scores to amazing games like Paper Mario The Thousand Year Door "because we rate games on how our audience will perceive them". Remember that the GC also had a lot of the M rated games too, the "muh kiddy" shit never made any sense
@PurpCat@mischievoustomato@ChristiJunior@SuperSnekFriend gigaleaks indicates that they had Switch plans since the Snes, DS chip/firmware digs in also indicates that the Lite has the capability to output video, which you can restore (but it's buggy)
I think they waited until the Switch because that's when they could do it cheaply enough with tablet technology vs the more dedicated handhelds they had before
@PurpCat@mischievoustomato@SuperSnekFriend@coolboymew The Wii U commercials were notoriously bad, and the Wii U hardware itself seemed almost repulsive to mainstream consumers. The Switch is definitely a WAY more attractive piece of hardware, and its big selling point is actually a genuinely cool and useful feature, not a gimmick that's at best situationally useful.
Also, New Super Mario Bros. U was probably the worst possible launch game, way to show off the new HD Nintendo era with a game that doesn't look much better than a Wii game that didn't look that much better than its DS predecessor.
@ChristiJunior@mischievoustomato@SuperSnekFriend@coolboymew Most of the people who were diehard Wii U owners were doing the same thing most people did with the Switch, which was off-TV play. There are multiple photos of people who lugged their Wii U with them on an airport, connected it to the wall, and then fired up the gamepad for some Mario or Smash. I am 100% sure that's what made Nintendo finally realize they should just make the whole console around that.
The GameCube was designed to have a small LCD screen attached to it, much like the PS1 slim model. It's also where the unused stereoscopic 3D would've been used. Though, third-parties eventually created their own just without the stereoscopic 3D.