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@Cayhr
"Too big to fail" is incorrect because there have been obvious declines in certain areas of the video game industry. If you told people in 2010 the current state of Sony in 2023 they'd be shocked.
It's hard to know what will happen but it's pretty grim. It seems like the industry is relying on triple A titles for its survival and there is no "shovelware" except in the PC world, which is important for a healthy industry.
The reason why budgets are bloated is because of stuff like this. And they're probably shoving all the work to other places to pass the buck to not put themselves at risk. Consider how many studios have closed down but these big names seem to be ok no matter what.
BTW they aren't making money at 60-70 dollars (or whatever it costs for) a game. It's the only thing they're honest about. Which begs the question how are they making their money? Because it isn't through sales. :back_from_gab:
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@zemichi >Which begs the question how are they making their money? Because it isn't through sales.
A couple friends and acquaintances surmise that it is through investor money. But THEIR pots have to dry up eventually, right? They can spend a ton of money that goes down to the workers and managers, but the publishers and primary development studios are gonna end up losing out.
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@zemichi Yeah, the big players don't want little guys using the same stuff to compete. It's why big corpos are all for socialist policies, regulations, and more.
AI will allow indies to do SO MUCH, but of course it'll be trying to protect the children or prevent copyright nonsense while the big corpos just won't tell anyone they run giant AI rigs in their production cycle.
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@Cayhr people can just make up money with crypto scams. Their pots won't dry.
The large concern is studios shutting down. As I said in a previous post AI shortens workflow for jobs so what you will see is small teams start popping up making their own stuff. That will threaten AAA because if small studios can make AAA games they won't survive.
This is why you should watch out for people trying to "ban" AI. Because the big names will be using it and they don't want competition.
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@zemichi Yeah but like AI unethical or whatever :blob_nerd:
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@Cayhr
On the AI sphere gacha games are investigating it.
Blue Archive is looking into chat AI for your student wives.
Nikke's Hyung-tae Kim and a bunch of other artists are investigating AI for workflow increases.
So once the tech settles there are people that will have a head start while other places are going to be way behind hiring diversity hires.
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@zemichi To give a more respectful and thought out response though, yeah. Hyung-tae Kim has been working with AI quite a bit. There are also other artists I've familiar with looking into it, and I'm really curious to try it too, but my art style is still in a developing phase and unstable, so I can't really train an AI on it very well.
Also, on a simple illustration AI tech works really well but for things like Live2D animations the AI would need to be able to provide the separated parts, which I certainly don't think is feasible right now. The most likely iteration of the technology is the artist uses the AI to color certain parts and then polishes and pieces it together himself. Imagine... an "AI render brush" where the artist highlights a form and the AI colors it.
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@Cayhr
We are also coming up to a new generation of gamers and games are going to have to rely on the "tik tok" method of promoting games.
Short form content which means shorter games or short "cool" moments in games. Which means all that story people want to write gets cut. Shorter content means easier for AI to make. AI means cut jobs. Eventually there will be a problem and people are running around thinking their jobs are secure. :back_from_gab: :kizuna_smug: