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@deVoid I was using Pulse Blade to punish staggers with Plasma shoulder weapons, and one kinetic gun. It really just did not do a lot of damage to Sea Spider as opposed to just holding down fire on double chain guns lol. I was also not ricochet'ing bullets (firing out of range). I figured that mechanic out really early.
I'll chalk it up to bad match up and stubborness. I got really close to beating Sea Spider with pitiful damage, but... yeah. It was not ideal. A full kit of Kinetic and Explosive damage did a lot better against him than 3/4 weapons with Plasma.
@TN
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@DerLeere More damage to pulse armors, notably used on the boss Balteus. Also does really good damage on melee hits to other ACs, but that's only an observation.
@TN @deVoid
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@Cayhr @deVoid @TN whats the point of energy weapons?
like what's the advantage if any?
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@Cayhr @TN @deVoid
odd i found the opposite to be true
i only beat belteus with purely kinetic as the use of energy weapons wasn't getting through the shields fast enough and the melee hit although decent damage took too long to output damage
also light frame with double shotgun and double missile launcher is very gud
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@DerLeere You're right, the pulse blade is just two hits, and the shoulder plasma missiles take a long time to arm. There's an interesting dilemma here: effective damage type with low DPS but high ammo efficiency vs high DPS non-effective damage, but low ammo efficiency. The latter works extremely well; I remember my set up against Balteus: 2 Ludlow SMGs, with weapon bay to swap to Pulse Blade and Bazooka.
Turns out, the latter ends up winning just because of the way the game works. Until there's a super long drawn out fight, low ammo efficiency usually wins because of the way stat distribution on the weapons are.
@TN @deVoid