@RustyCrab@Hoss@thegreatape Many can't make shit without a tard wrangler in the room, see the entire career of Denis Dyack and how it went off the rails when he was given more creative freedom. Ken Levine is a great example too, his game was in development hell for ages because unlike Bioshock his developer never went to him and said "okay you have this many months to get the game out the door".
BioShock Infinite was a good example, he said once there was enough content scrapped from that game for multiple games and the infamous Crowbcat video is proof: https://www.youtube.com/watch?v=muJYTeQlvC4
@thegreatape@Hoss take it from me, game devs are just generally really shitty people. Half of them are in it because they had a fascination with it growing up and now they can't do anything else, and the other half are in it explicitly to push leftist politics onto kids.
@Hoss ngl I've had it with the Noble Developer myth. There's no fucking way every studio is staffed by amazing devs being stifled by their bosses. I'm not saying that doesn't happen, but no way in hell is that really all of the shit that goes on with fucked up games today. Hell part of overwatch not getting the campaign was the devs had too hard of a time making the mode? Or they didn't have enough time? Like you're telling me Call of Duty still makes new campaigns, but you can't do it from the same Company? IDK.