Love to be the goblin in the SCM thread advocating against git / git-lfs
(it doesn't work in games, sorry, we've got too many binaries and no file locking is hilarious and that's assuming it doesn't just tip over and catch fire on its own)
Love to be the goblin in the SCM thread advocating against git / git-lfs
(it doesn't work in games, sorry, we've got too many binaries and no file locking is hilarious and that's assuming it doesn't just tip over and catch fire on its own)
@glassbottommeg I'm in favor of using git in conjunction with another SVC for assets, git is simply too useful for code and the game-centric solutions makes me want to pull my hair out.
@Nifflas @glassbottommeg I've had the opposite experience lol
@glassbottommeg Haha, I have a vocal passionate hate against git! I've tried it so many times (mainly because I've been required to when working with other people). Things went wrong every time.
In all other software, I learned what I did wrong and why. With git, I still have no idea what happened. I'm left confused. Nothing made any sense.
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