@aeva I feel I’m cheating a bit by making my own engines and knowing their handedness on top of my head lol
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Luna 🇩🇰🦊 //nullptr::live (lunafoxgirlvt@vt.social)'s status on Wednesday, 05-Jul-2023 06:44:34 JST Luna 🇩🇰🦊 //nullptr::live -
Luna 🇩🇰🦊 //nullptr::live (lunafoxgirlvt@vt.social)'s status on Wednesday, 05-Jul-2023 06:50:32 JST Luna 🇩🇰🦊 //nullptr::live @aeva depends on which, for the one I’m making currently which is a octree geometry based boomer shooter engine, I use X+ right, Y+ up and Z+ depth
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aeva (aeva@mastodon.gamedev.place)'s status on Wednesday, 05-Jul-2023 06:50:33 JST aeva @LunaFoxgirlVT which convention did you pick for your engine?
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Luna 🇩🇰🦊 //nullptr::live (lunafoxgirlvt@vt.social)'s status on Wednesday, 05-Jul-2023 06:52:19 JST Luna 🇩🇰🦊 //nullptr::live @aeva for Inochi2D, it’s the same by Y- up
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Luna 🇩🇰🦊 //nullptr::live (lunafoxgirlvt@vt.social)'s status on Wednesday, 05-Jul-2023 06:55:22 JST Luna 🇩🇰🦊 //nullptr::live @aeva yes
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aeva (aeva@mastodon.gamedev.place)'s status on Wednesday, 05-Jul-2023 06:55:24 JST aeva @LunaFoxgirlVT when you say depth do you mean forwards?
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Luna 🇩🇰🦊 //nullptr::live (lunafoxgirlvt@vt.social)'s status on Wednesday, 05-Jul-2023 06:58:05 JST Luna 🇩🇰🦊 //nullptr::live @daeken forwards is away from camera
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Sera Tonin Brocious (daeken@haqueers.com)'s status on Wednesday, 05-Jul-2023 06:58:06 JST Sera Tonin Brocious @LunaFoxgirlVT @aeva I can forgive Z for depth, but Z+ towards camera? 😭
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