@userofthename Nah. The whole thing is about making yet more artificial scarcity stuff, except not tied in game, but still controlled by it. It's more or less a stupid item store like Diablo 3 stuff but 10 times worse. Granted, you probably can sell it outside of the game now, but it's just an attempt to make an even more irritating market around games where the game will be the market instead of a game being a game
Otherwise, none of this stuff will be cross game, this is just a massive pipe dream
@coolboymew This is still one of the use cases for NFTs that seem to make a lot of sense, imo. Not for JPEG "art" but in the utility of functional items within games and the advantages each bring. I haven't kept up with it but Gods Unchained would be a good example, (think Magic the Gathering but all digital) with each card possessing different actionable features. Games ranging from Minecraft to first person shooters could advantage of such a model. Time will tell. 🤷♂️
@graf@coolboymew i don't think it even ever got immplmented, people went apeshit and the companies backed down (good, for the most part fuck nfts in game)
@Moon@lain@coolboymew not to mention that only very very niche subsets of tf2 items that are up to some speculation, i.e. unusuals, very rare items and specific collector items (i.e. low craft numbers), vast majority of items inherently aren't meaningfully unique, and for purpose of fashion you often need several different pieces all of which don't have to fall into the niche categories.
Lastly, being tied to a game and being around for several years people realize that tf2 hats value only exists in a game, and even if you technically can sell stuff for real money, liquidity of it is extremely low, and since you can just buy shit from in-game store, get shit for free and buy stuff for cheap on market nobody is selling their kidneys just "to belong". Especially after crate depression.
If those were NFTs and less tied to the game people would try to make those more liquifiable (or whatever the word is) and try to meme them into being something serious and worth wasting your health over imagine spending money on pixel…
@Moon@lain@coolboymew in a way - yes, but from other perspective no, since no one is going boredapeshit over them except people who do trading or tf2 fashion.
@hj@lain@Moon@coolboymew Money always complicate things. Placing money on digital items really changes them from fun novelties that people can cause messy feuds and debacles because people literally tie a lot of investment and even self-worth into them. Probably why there's only a few games with micro transaction that are tradable (csgo & tf2) and the absolute surge of worth being placed on it. Just look at csgo's gambling scheme and the torrents of cash flowing thorugh it, it's literally just gambling but with an extra step of turning in items into cold hard cash. And probably why most new GaaS games tend to avoid that. That, or just a chance of more money.
>try to meme them into being something serious and worth wasting your health over There's already a bit of it. TF2 has a mode where you can place in a few bucks for tickets to complete missions that actually has a chance of giving out valuable items and people no-life that like a job. And they're very serious about it too, to the point where people actively blacklist bad-players in a public naughty list to kick on sight if they "play the wrong way". The drama caused from that caused death threats and drama, all over. Old School runescape had players from venezeula literally depend on loot drops of certain mobs so they could literally bring food on the table due to the state of their economy, along with people trying to kill them for sport.