@galena @KoopaTV @xianc78 i don't think BD/SP look nearly as faithful as SMRPG and LA do.
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:meru_B: b e a r d (beardalaxy@gameliberty.club)'s status on Friday, 23-Jun-2023 06:49:00 JST :meru_B: b e a r d - xianc78 repeated this.
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😼 Space Catboy :redrocket: (galena@paws.moe)'s status on Friday, 23-Jun-2023 06:49:00 JST 😼 Space Catboy :redrocket: @beardalaxy @KoopaTV @xianc78 To me, it looks like the same kind of thing - taking proportions intended for a completely different artstyle and lazily applying them to a new artstyle, without any concern for how much it clashes. It's "faithful" in the wrong ways, rather than attempting to find a way to make it look good with a different style, or retaining the old style, it creates an ugly half-assed mix of new and old. There are certain limitations older hardware, and certain artstyles, impose. These limitations impact game design, art design, etc; the proportions of the artstyle are an example of these sorts of limitations. The proportions work with their intended artstyle because they are part of it - a product of it. Taking those exact proportions and using them for a completely different artstyle just looks ugly and lazy. They're mindlessly copying the limitations without understanding why they were there to begin with or what purpose they served - it's just mindlessly tracing the work without understanding why it works.
BDSP were endlessly mocked for being "faithful" remakes to the point of serving 0 purpose, because they're just straight up worse than the game they're trying to remake; they're just a much, much buggier DP with an atrocious artstyle, and without any of the improvements people loved about Platinum.xianc78 likes this.