Oki, people have voted. Once I return to streaming we’ll be putting WGPU down for a while and experiment with legacy game dev tech, starting with Windows Vista and Direct3D 10 and maybe with a small detour to XNA! Then going to DX9 on XP, DX6 & Glide on 2000 and so forth.
Will not be making fully fletched engines, but just bare essentials to learn the different architectures that things went through.
I’ll also try to involve more APIs and maybe even non-pc hardware if I can get my hands on it